Lately, we've been working on the USD support. And will release the Miarmy 7.5 when it's fully done. We've implemented most of the advanced features of USD like skeletal animation, value clips, instancing, etc. It supports Solaris, Clarrise, and Maya USD. It will make rendering much easier in the near future. I think it will be done in 1-2 weeks I promise.
It will come out with Windows and Linux first, and then we'll try the mac version too.
P.S. There is a little delay because I'm working on another software of our company It is not released internationally because of a lack of English video tutorials which I'm recording recently. You can find out some info on www.animcraft.com.
Talk you soon.
Last Edit: Jun 20, 2020 3:34:19 GMT -5 by Yeah YANG
What do you think about switching apple to arm processors. From a programmer's perspective, is this a good move? I prefer MacOS for convenience and stability. But I'm afraid that not all developers will rewrite their software to new processors. Already now Apple stops supporting open cl, and open gl for metal. For these reasons, I thought maybe the MiArmy will not be developed on the mac os platfom.