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Post by beveraii on Jun 19, 2020 14:03:57 GMT -5
Hi, Please could you explain - and hopefully update the documentation - the difference between '(RI) Marked Bone' and the regular one? I can't find any information about what this is. It's used here - www.youtube.com/watch?v=Ypg3rMYTvvA thanks.
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Post by Yeah YANG on Jun 20, 2020 3:21:56 GMT -5
The (RI) means Reserve Information, it will record the contact information (contact orientation and intensity) automatically in an agent when the contact(collide) happen. Then when we turn on dynamics with language (enable dynamics with force ??) it can apply a force using the orientation of reserved information and apply the force with any angle. I didn't update the doc because it is very rare to use. The more frequently be used feature is this one and the reserve information is automatically too. www.youtube.com/watch?v=AHSijat98vY&feature=youtu.beThis is useful when we simulate some agents are hit but arrow or stone weapon, it makes the agent (parts) move toward the incoming to simulate the inertia force effect. Cheers, Yeah
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