Hi, agents in viewport after placement seem to randomly disappear specially when camera zooms in close or when agents run close to camera. Also disappear with real-time mesh active. Camera clipping plane is properly set. The agents will not disappear durning playback when they are selected/highlighted.
Any chance you have seen this bug before? Is there a workaround other than having the agents selected so they don’t disappear.
There are a bounding box and a bone chain in OriginalAgent_*. I think the one of them are not in origin or bounding box too small. You can try that and if it cannot resolve it. would it be possible share us a scene? You can remove allo models and other non-disclosure contents.