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Post by mpalleschi on Oct 13, 2020 18:34:36 GMT -5
Hi,
1. How do you setup IK control mapping when the hand and foot controls are split into 2 separate controls? 1 for Translate 1 for Rotate?
2. How do you setup Metacarpal Controls for the hand for mapping?
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Post by Yeah YANG on Oct 13, 2020 21:06:33 GMT -5
Hello Palleschi,
Thank you for testing,
1. Currently it not support but sounds we can add it in a short time. 2. Would you please give us more info (any videos, illustration could be helpful) about this setup, we're not very sure how it works in your rig. I think we can add it too.
Cheers, Yeah
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Post by Yeah YANG on Oct 13, 2020 21:09:35 GMT -5
And would it be possible share a rig file with us and of course you can remove some private models and parts of it.
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Post by mpalleschi on Oct 13, 2020 21:24:43 GMT -5
Sure. Sometimes rigs separate out Translation IK controller from the Rotation controller when they are not perfectly aligned on an axis. You can see an example of this in the advancedSkeleton FAQ www.youtube.com/watch?v=jWJLxrbxhY4&t=1441s . Where he talks about misaligned hands and feet. Here are examples of our character rig. You can see the wrist translation is separate from the hand. You can also see the metacarpal Controllers that are sticking out of theback of the hand. You can find in the same video here: www.youtube.com/watch?v=jWJLxrbxhY4 where he talks about metacarpals. Attachments:
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Post by Yeah YANG on Oct 13, 2020 23:04:05 GMT -5
Thank you very much, We checked the videos and found they are important features, We'll add these features in 2-3 days. And I think they will be included in the v1.1 to be released in next week. cheers, Yeah Sure. Sometimes rigs separate out Translation IK controller from the Rotation controller when they are not perfectly aligned on an axis. You can see an example of this in the advancedSkeleton FAQ www.youtube.com/watch?v=jWJLxrbxhY4&t=1441s . Where he talks about misaligned hands and feet. Here are examples of our character rig. You can see the wrist translation is separate from the hand. You can also see the metacarpal Controllers that are sticking out of theback of the hand. You can find in the same video here: www.youtube.com/watch?v=jWJLxrbxhY4 where he talks about metacarpals.
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Post by Yeah YANG on Oct 14, 2020 5:23:19 GMT -5
We've added the 1st request. 1. The update patch: maya.7z (905.27 KB) Please unzip it and put them to <ac install place>/autodesk/maya And restart Maya. 2. Some instructions: (1) You need to fill the local control name to the mapping node. The it will work automatically. (2) When you import animation: if you locked rotation on regular IK controller, the rotation value will go local controller if you didnt lock the rotation of regular IK controller, the rotation value will go IK controller, I hope this is your need. Cheers, Yeah
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Post by Yeah YANG on Feb 8, 2021 20:32:17 GMT -5
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