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Post by rmacaluso20 on Nov 18, 2020 19:18:02 GMT -5
Hey,
It seems that when randoming shaders if the texture is part of a UDIM set aka textures named character_diff_1.1001.png (example naming) does not work with the random shader variation creation ? would be really nice if UDIMs were supported.... so that shaders don't need to be manually created for each new variation.
-Ross
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Post by Yeah YANG on Nov 23, 2020 21:18:40 GMT -5
Dear Ross, I think it supports udim. If you name the textures like this: And fill the texture like: H:\yyMayaProject\Miarmy\sourceimages\Udim\formal_cloth1_color_<UDIM>_0.jpg it can random the texture from 0 to 4. Cheers, Yeah Hey, It seems that when randoming shaders if the texture is part of a UDIM set aka textures named character_diff_1.1001.png (example naming) does not work with the random shader variation creation ? would be really nice if UDIMs were supported.... so that shaders don't need to be manually created for each new variation. -Ross
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