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Post by kordaling on Feb 8, 2021 16:41:25 GMT -5
I having issues with the mapped bones in the 'other' Tab, such as 'skirt bones' for exemple.
When i convert non-biped FBX >> Biped , they are not converted into Biped Xtra bones, instead they are converted into regular non-Xtra bones. I followed Basefount youtube tutorial step by steps and i can't find what i'm doing wrong. 3dsmax 2019 and 2020.
Thank you !
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Post by kordaling on Feb 8, 2021 17:27:00 GMT -5
I just realised that Xtra bones are not supported. That would be a useful feature. It simply created invisible, uneditable bones. Must be something i'm doing wrong, again. I have to duplicated the problematic bones and realigned them on the new rig manualy. so yes, i'm pretty sure there an issue with the ''other'' bones.
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Post by Yeah YANG on Feb 8, 2021 20:30:02 GMT -5
I see, I think we can add it after the Spring festival vacation. I think you are talking about this type of bone (instead our bones) Cheers, Yeah I just realised that Xtra bones are not supported. That would be a useful feature. It simply created invisible, uneditable bones. Must be something i'm doing wrong, again. I have to duplicated the problematic bones and realigned them on the new rig manualy. so yes, i'm pretty sure there an issue with the ''other'' bones.
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Post by kordaling on Feb 8, 2021 21:32:41 GMT -5
Thanks for the reply. Yes , i'm talking about those types of bones, as a suggestion.
On the same subject, i'm having an issue.
The hierachy on the 'other' bones get all mess up when i convert the FBX rig to Biped rig. Dont get me wrong, your tool is great, but i'm pretty sure it's a bug and it's not supposed to do that, since i have to copy past and realign all the 'OTHER' bones manualy after i converted the rig. On the video tutorial , the OTHER bones (skirt / hair / weapon ) are created perfectly with no issue, not my case.
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Post by Yeah YANG on Feb 9, 2021 4:24:48 GMT -5
Thank you for your testing and reply! Would you please share some files and screenshot for us to debug? cheers, Yeah Thanks for the reply. Yes , i'm talking about those types of bones, as a suggestion. On the same subject, i'm having an issue. The hierachy on the 'other' bones get all mess up when i convert the FBX rig to Biped rig. Dont get me wrong, your tool is great, but i'm pretty sure it's a bug and it's not supposed to do that, since i have to copy past and realign all the 'OTHER' bones manualy after i converted the rig. On the video tutorial , the OTHER bones (skirt / hair / weapon ) are created perfectly with no issue, not my case.
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