|
Post by blessedone on Jul 18, 2021 10:33:07 GMT -5
Hi your work is fantastic ! Im trying to randomize meshes like helmets for example As well as randomize the textures on those helmet meshes The helmets have different uvs . Is miarmy able to randomize the textures on specific meshes only without mixing them up on wrong randomized meshes? How is this done? Also, can randomized textures include maps other than diffuse? Like normal and roughness etc?how is this done? Thank you in advance
|
|
|
Post by Yeah YANG on Jul 18, 2021 21:18:58 GMT -5
Thanks for testing.
1. Yes, I think the randomized textures can be only added to the specific mesh. And it won't mix to the incorrect meshes.
2. I think the other maps will be auto randomized too in some renderers, you can try it.
Cheers, Yeah
|
|