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Post by derpapa on Jun 14, 2022 10:57:57 GMT -5
Hi I'm currently evaluating the test version of animcraft. I'm using it to convert FBX files from Reallusion Character Creator 4.01 to 3dsmax 2021. I have to use twistbones, so I checked "Secondary Skeleton". the biped creation went without problems, but I figured, that the twistbones for thighs and upper arms are not working correctly anymore. here is a demo of that. The BIP in front is the converted one, the one behind I just drew up in the scene. Would love to see a fix on that. cheers Michael
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Post by derpapa on Jun 15, 2022 5:04:50 GMT -5
Furthermore, additional bones, that become created via the "Others" tab do behave like geometry instead of bones. I often use "hide by category" in 3dsmax. bones should stay visible, but if I hide "Geometry", they disappear as well.
cheers Michael
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Post by Yeah YANG on Jun 15, 2022 5:07:40 GMT -5
According to the above illustration. add twist pose will be fine. Thanks, Yeah Hi I'm currently evaluating the test version of animcraft. I'm using it to convert FBX files from Reallusion Character Creator 4.01 to 3dsmax 2021. I have to use twistbones, so I checked "Secondary Skeleton". the biped creation went without problems, but I figured, that the twistbones for thighs and upper arms are not working correctly anymore. here is a demo of that. The BIP in front is the converted one, the one behind I just drew up in the scene. Would love to see a fix on that. cheers Michael
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Post by Yeah YANG on Jun 15, 2022 5:11:08 GMT -5
Thanks a lot for your feedback We didn't notice that before, but pretty weird. Let us look at it now. Cheers, Yeah Furthermore, additional bones, that become created via the "Others" tab do behave like geometry instead of bones. I often use "hide by category" in 3dsmax. bones should stay visible, but if I hide "Geometry", they disappear as well. cheers Michael
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Post by derpapa on Jun 15, 2022 5:24:03 GMT -5
great! Thanks for the support!
cheers Michael
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