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Post by derpapa on Jun 15, 2022 9:10:52 GMT -5
Hi converting FBX to 3dsmax CS Biped gives me the full bones structure for every element. For example: While the teeth are skinned to 2 bones in the original File, after conversion via animcraft the whole biped structure is added inside the new skin modifier. It works, but I would prefer to only have the used bones added inside the skin modifier. attached image: left is the original, right after conversion. cheers Michael Attachments:
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