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Post by rusoloco on Apr 27, 2014 20:54:59 GMT -5
There is a way to put some inanimated object along a character? Lets say i have a humanik character that start to run on frame 0 but i want a pole with flag near his location,a couple of inches,the character run but the pole with the flag must stay there
I tried with 2 agents but the proportion cant be looked on 100% just on 0% I cant make an extra bone to the humanik because the root itself moves
PS:One idea was to placement 2 emiters,on the second one same values and parented to a group to overlap with the character, but if i have to move or edit one placement node i have to do the same in the other,i could link all values with expressions or connection editor, but looks a little complex maybe there is some easy/lazy 2 cliks solution,just asking:)
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Post by Yeah YANG on Apr 28, 2014 3:21:59 GMT -5
Hello Rusoloco, Firstly, I still not 100% sure what your meansing, you want a character hold a flag near him?? Have you tested the master-slave relationship?? There are some video tutorials: 081 Master Channels 109 Follow Master Channel 119 Combo Agent basefount.atlassian.net/wiki/display/MDE/Video+TutorialsI hope this can solve your problem. Please let me know further is this can solve your problem. Best, --Yeah There is a way to put some inanimated object along a character? Lets say i have a humanik character that start to run on frame 0 but i want a pole with flag near his location,a couple of inches,the character run but the pole with the flag must stay there I tried with 2 agents but the proportion cant be looked on 100% just on 0% I cant make an extra bone to the humanik because the root itself moves PS:One idea was to placement 2 emiters,on the second one same values and parented to a group to overlap with the character, but if i have to move or edit one placement node i have to do the same in the other,i could link all values with expressions or connection editor, but looks a little complex maybe there is some easy/lazy 2 cliks solution,just asking:)
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