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Post by ruchitinfushion on Mar 20, 2016 9:45:21 GMT -5
Hi, Add an option for camera space culling of object in viewport & rendertime with selected camera to make workflow faster. *For rendertime culling, we can exclude those agent which are outside of camera frustum and export procedural scene with object which are inside of frustum to make render process fast.
i hope this will save tons of time in production. Thank you
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Post by Yeah YANG on Mar 20, 2016 10:19:48 GMT -5
Hello Ruchitinfushion,
Yes, we have this kind of feature; But it only in renderman of Miarmy. Let's us expand it to Arnold and V-Ray this week.
Thank you for your suggestion!
Cheers! --Yeah
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Post by ruchitinfushion on Mar 29, 2016 9:29:57 GMT -5
VRay part ready ??
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Post by Yeah YANG on Mar 29, 2016 10:51:56 GMT -5
Hello, ruchitinfushion Yes, we're working on it, I believe it can be done in 1~2 days. Sorry for a little delay due to tight schedule. By the way, we have the the viewport culling availabe long ago, if you zoom in, the playback and display can be automatically faster. Cheers --Yeah
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Post by Yeah YANG on Mar 30, 2016 5:54:14 GMT -5
It's done, We'll upload this about tomorrow, in Miarmy 4.7Beta01 Below are 2 images: 1. render in camera, in place. 2. render in another angle (but after exporting) some agents culled. I hope this is what you need. Cheers! --Yeah
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Post by Yeah YANG on Mar 30, 2016 10:24:20 GMT -5
Hello Ruchitinfushion,
Please let us know your Maya version and OS, so that we can compile an upgrade version for you.
Cheers! --Yeah
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