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Post by Yeah YANG on Jun 18, 2013 10:38:50 GMT -5
Yes I want to, but the maybe I lack of knowledge to understand that for this time, that multi thread will cause unstable~~ let me find the correct method to implement that. Thank you!! --Yeah Hi Yeah! In future plans have make Miarmy Arnold procedural primitive multithreaded rendering?
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Post by Yeah YANG on Jun 20, 2013 7:45:07 GMT -5
I tested with 2014 64bit and mtoa 0.24 and procedural, everything is fine, and I recorded a video (no sound) for refering:) Thank you! www.youtube.com/watch?v=qWo1lvNa1bk&feature=youtu.beThank you Mr Yeah YANG, I in maya 2014 and mToa .23 according video 88 follow the learning and Finally create standin and connect Time 1 to ........ when I hit render button nothing renderd (I create skydome light) . In next try I create empty scene and create standin and load arnold proxy file and create skydome light when i hit render maya for several time crashed. I dont understand the bug.
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Post by danial33 on Jun 20, 2013 14:06:49 GMT -5
Very thank Yeah, I saw when i create xxx.ass file with this method and create new scene and create standin in arnold render option-> system must with 1 thraed render . if unchek auto detect threads my Maya hanged . This is arnold bug or my system error .
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Post by Yeah YANG on Jun 21, 2013 2:17:28 GMT -5
Currently, the miarmy arnold dll(or .so in linux) only support 1 thread render, It's not system but arnod procedural primitive issue. it can render huge number of agents like 50~100 thousands in some minutes.. and the randomize texture will be done in some days recently. Thank you for your testing!! Very thank Yeah, I saw when i create xxx.ass file with this method and create new scene and create standin in arnold render option-> system must with 1 thraed render . if unchek auto detect threads my Maya hanged . This is arnold bug or my system error .
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