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Post by Climberfx on Jun 29, 2017 20:25:08 GMT -5
Hello!
Have anyone bicycling Original Agents? I am doing an animation that is on a Natural park, with bicycle routs. If anyone no were can i found or if you have any to share, i super appreciate!
Cheers!
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Post by Yeah YANG on Jun 30, 2017 4:13:16 GMT -5
Hello Climberfx That should be simple, Do you have bicycling rig, we can help and transfer it to Orinigal Agents. And our expression logic can handle the wheels of it very well Cheers! --Yeah
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Post by Climberfx on Jun 30, 2017 18:00:19 GMT -5
Well, thank you Yang. For sure if i had the rig, i would do the OA following the tutorials i already did. But for now, i 'm kinda searching web for a free done rig, because i do not have time to do it from scratch. Other parts of my project are taking all the time.
Thank you any way!
Cheers
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Post by Yeah YANG on Jun 30, 2017 20:55:11 GMT -5
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Post by Climberfx on Jul 1, 2017 3:13:11 GMT -5
You are super amazing! Thank you very much! I create courage and will do this OA as a step by step training for me on Rig and Actions with my own 3D bike that i make here for the project. But thank you anyway for your effort.
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Post by Climberfx on Jul 1, 2017 20:52:25 GMT -5
So, continuing the project, i have another question. I'm doing a second agent, that will be the bike only, with skeleton rig to manipulate the moving parts (wheels, axis, pedals). Then i will animate these parts and make the other agent rig follow this one (constrains on the feetand hands and torso), then after, i create actions for both agents from that. Will that work? Or i need to do only one Agent with bike and person? If that work, i ask, how can i sincronize the velocity of both agents, knowing i put then together using master slave logic? (because i will use randomize playback speed) [/url
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Post by Climberfx on Jul 1, 2017 23:48:25 GMT -5
So. I finish the bike rig. Here a sample movie. www.dropbox.com/s/c3ds2lpyez88mqm/bike_rig.mov?dl=0Now, i gonna pose the agent (from Walker_Project agents, so that way it keep standard) and constrain the feet and hands and torso to the bike, then make the bike move one cycle to front. For this purpose i will have only the bike going forward without turns. I will not need the turns for my final animation. Then i will export OA action from the bike, and the person separated, then create the OA for the bike(without anim. After that, gonna create the action for both and import into my animation, so there i will be able to use this action in any of the 4 OA that have the same configuration. That way i can have more persons driving the bike. For that to work i imagine that i will need the master slave logic, and synchronization logic too. Hope that works, will post here the subsequent steps. Cheers!
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Post by Climberfx on Jul 2, 2017 3:03:11 GMT -5
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Post by Climberfx on Jul 2, 2017 5:37:00 GMT -5
Update: OA Action for the person almost done. Next step, connect and syncronize!
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Post by Yeah YANG on Jul 2, 2017 6:44:41 GMT -5
WoW! Splendid!!
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Post by Climberfx on Jul 2, 2017 7:10:59 GMT -5
Yang, i cant syncronize the animations for the master and slave, and to the feet stay in right place, i need it. What can i do to fix it? Here what i did, but that won't work!
I only need a way to sync frame by frame then, drived by the master (bike). Both animations have 60 frames, and are originally the same fase)
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Post by Yeah YANG on Jul 6, 2017 22:14:26 GMT -5
Is that possible connect them together? directly in OA. Previously we developed an action sync tool, and let me check wether we can upgrade and achieve your result. Cheer, --Yeah Yang, i cant syncronize the animations for the master and slave, and to the feet stay in right place, i need it. What can i do to fix it? Here what i did, but that won't work! I [/a] only need a way to sync frame by frame then, drived by the master (bike). Both animations have 60 frames, and are originally the same fase)[/quote]
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