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renewal
Apr 12, 2018 0:12:00 GMT -5
Post by tom891 on Apr 12, 2018 0:12:00 GMT -5
Hey, tests the renewal system. A great tool. It can be used with dynamic to simulate death. Example. renewal1.mov (405.96 KB) An accident, Agent is in the dynamics, then in renewal phase. Everything is ok, but there is no one functionality, possibility to use dynamic again. After a few moves, the agent should dies definitively. After using renewal, you can not turn on the dynamics again. Next example when it is missing. After the fall, the agent gets up - renewal. There is a second impact, but dynamic does not work anymore renewal2.mov (575.92 KB) I have two additional ideas. idea 1. Could not put renewal system in decision. Example Condition: My hips point y up Output Decision: Enable Renewal, select and play one action from group: ?? priority 1 It was more simple and gave us the opportunity to choose the renewal action using all Miarma's accessories. idea 2. Something that can be called "accident geometry" For selected geometries or for all - we create the corresponding "accident geometry" Example of use. The agent is hit with a sword. At this moment, we start decision. Condition: marked bone collide Output Decision: Enable "accident geometry" Of course, the corresponding texture changes with geometry. With blood etc., it would add realism to accidents, fighting, death. What do you think? T.
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renewal
Apr 12, 2018 16:47:11 GMT -5
Post by Peshang on Apr 12, 2018 16:47:11 GMT -5
great idea... especially with the idea of saying that if the agent was facing the ground these set of actions could be played ... and if it was lying on the ground these other actions can be played ..
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renewal
Apr 16, 2018 4:42:16 GMT -5
Post by tom891 on Apr 16, 2018 4:42:16 GMT -5
Hi Miarmy Team
It's nice to know your opinions. For users it is important whether certain solutions can be implanted. Or it is impossible, or you have other ideas.
Regards Tom
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renewal
Apr 16, 2018 21:35:54 GMT -5
Post by Yeah YANG on Apr 16, 2018 21:35:54 GMT -5
There might be some bugs if they cannot turn to dynamics again, let's first resolve it. Thank you for your feedback and suggestion, let's resolve and reply them one by one Cheers! --Yeah
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renewal
Apr 16, 2018 22:11:53 GMT -5
Post by Yeah YANG on Apr 16, 2018 22:11:53 GMT -5
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renewal
May 20, 2018 1:47:41 GMT -5
Post by tom891 on May 20, 2018 1:47:41 GMT -5
Hey Yeah what do you think about idea number 1 and 2
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renewal
May 21, 2018 2:24:33 GMT -5
Post by Yeah YANG on May 21, 2018 2:24:33 GMT -5
Hey Yeah what do you think about idea number 1 and 2 Thank you for your suggestion! Let me answer the questions: Idea1: Yes, we can do this, but this may decrease the simulation speed and also usually this part more like setup in OA assets stage Idea2: We've already have this feature which is collideBy and collideAt, in language: marked bone collide by:*** marked bone:*** collide Cheers! --Yeah
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renewal
May 21, 2018 8:25:09 GMT -5
Post by tom891 on May 21, 2018 8:25:09 GMT -5
Idea1 Since it can reduce the speed of simulation time it is not a good idea . A separate editor for Renewal is not bad. I only miss the function - select and play one actions from the XXX group. Idea 2 I know this useful function - marked bone collide by:*** But how to change geomtry or texture after collision detection? T.
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renewal
Jul 19, 2018 15:02:55 GMT -5
Post by tom891 on Jul 19, 2018 15:02:55 GMT -5
Hi, Early renewal worked without any problems. In the new version 6.2.12 for macOS. The windows look like this. no values can be entered.
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