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Post by forthforce on Jul 18, 2019 22:32:26 GMT -5
Greetings! More questions! What would be the best ways to switch from low poly mesh to high version once my sequence got confirmed? All I can come up with is re assigning geometry in every scene Or include both high and low set up mesh under one agent and control them with geometry weight to switch one to another which can makes scene heavier. If there is an easier way, please let me know! Bless,
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Post by Yeah YANG on Jul 19, 2019 2:52:27 GMT -5
Hello Sir, I think the best method is replace the geometries in scene and bind them to Original Agent bones. If you worked with the reference mode, we you can update the original agent file. Once export the render contents, these geometries can be removed and the scene can be lighter. Cheers, Yeah Greetings! More questions! What would be the best ways to switch from low poly mesh to high version once my sequence got confirmed? All I can come up with is re assigning geometry in every scene Or include both high and low set up mesh under one agent and control them with geometry weight to switch one to another which can makes scene heavier. If there is an easier way, please let me know! Bless,
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