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Post by passionist3d on May 27, 2013 0:36:44 GMT -5
Hi Yeah,
Whats the best way to make 2 Agents engage in combat. I have all the run actions and some combat actions. Right now just using zones.. Can u suggest me some better way of doing it. Maybe using sound or vision..
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Post by Yeah YANG on May 27, 2013 3:54:58 GMT -5
Ah Combat, In many cases, the combat will be separated into 2 sessions 1. rushTwo armies rush into together, knight or rider rush into the crowd etc. army rush into the castcle use the sound and road ect, also enable physical dynamics in many cases. usually the 2 armies just need walk to Front, and if encounter enemy in the sound range, it will aim and fight~ sample file: DEMO_03_CombatScene_v3_simplified.ma 2. 1vs1 fightthe armies already become the a lot of pair standing and fight, at this time the sound and the "action sync" might be best to control the fight. Example: T3_S03_01_ActionSync_3.ma usually the rush and 1vs1 fight will not be a single shot, if it is a single shot, will increase some of the control difficulty. Note: Please do not use vision if too many agents, because that channel is relatively slow to calculate than others. Thank you, Hope this is helpful Hi Yeah, Whats the best way to make 2 Agents engage in combat. I have all the run actions and some combat actions. Right now just using zones.. Can u suggest me some better way of doing it. Maybe using sound or vision..
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Post by eugenef on Jul 31, 2020 12:54:52 GMT -5
where are these fighting samples now? I don't see them in the big miarmy samples download
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