|
Post by haaranoos on Dec 19, 2012 5:43:48 GMT -5
hello ... This fantastic tool is a need for crowd simulation .. thank you for this cool plugin... I've created the original agent for my character ( Mellon ), and instead of using standard animation creating ( like to did in video 25 ActionCreate ) I characterized the agent's skeleton. then I sent the rig ( using send to Maya 2013 to Motion builder) for doing some action like walk cycle... back to Maya it is fine.. like the attached picture... but while generating action, the time slider moves too fast and the result action has no use when importing back to use in action center... but when doing manual animation like... doing simple animation inside maya ( using pre IK rigged skeleton by MiArmy), as video 25 shows, is fine in generating action..... am I doing something wrong..?? I really need to figure this out to use my mo cap data with the agents.. thank you in advanceAttachments:
|
|
|
Post by Yeah YANG on Dec 19, 2012 10:01:34 GMT -5
Hi haaranoos, Thank you for your testing!! It looks like you send the animation to the original agent, but this is not correct~~ (original agent should not contain any animation at any time) the animation should put into setup rig and put into the XXX_Setup node in the outliner, then using it to generate action node. If possible please attache a file and I can solve this for you I believe;) Best regards! hello ... This fantastic tool is a need for crowd simulation .. thank you for this cool plugin... I've created the original agent for my character ( Mellon ), and instead of using standard animation creating ( like to did in video 25 ActionCreate ) I characterized the agent's skeleton. then I sent the rig ( using send to Maya 2013 to Motion builder) for doing some action like walk cycle... back to Maya it is fine.. like the attached picture... but while generating action, the time slider moves too fast and the result action has no use when importing back to use in action center... but when doing manual animation like... doing simple animation inside maya ( using pre IK rigged skeleton by MiArmy), as video 25 shows, is fine in generating action..... am I doing something wrong..?? I really need to figure this out to use my mo cap data with the agents.. thank you in advance
|
|
|
Post by haaranoos on Dec 20, 2012 2:57:13 GMT -5
yesss
that is it!
thank u, for now I think I can move on...
|
|