markw
New Member
Posts: 3
|
Post by markw on Feb 20, 2018 15:58:07 GMT -5
I am unable to define blend actions in the Transition Map View for referenced agents. Nothing happens when I click the button to add a blend. I confirmed that it does work for me with non referenced agents. MiarmyProForMaya v5.0.19
|
|
|
Post by Yeah YANG on Feb 21, 2018 4:51:52 GMT -5
Hello Mark, Thank you for testing our software Actually, we intentionally do that. We highly recommend that build every actions correctly before reference them into shot file Because the action creation is in assets stage whereas the agent referencing is in shots/animation stage I hope this is helpful. Cheers! --Yeah
|
|
markw
New Member
Posts: 3
|
Post by markw on Feb 21, 2018 15:52:49 GMT -5
Thank you for your reply. I understand that it might be ideal to fully create an Agent and its actions and reference the whole setup into shots, however I'm not convinced that accounts for the flexibility sometimes needed in production to modify and add to an Agent as needed on a shot-by-shot basis.
For instance I recently completed over 30 Crowd shots for a commercial spot, and the crowd performance needs varied greatly between shots. It would be impractical for me to maintain multiple versions of multiple Agents and have to update the references in shots every time I need to adjust actions or transition maps.
For that reason the Agents we referenced into shots contained only the original Agent and geo content. All actions, actionShells and decisions existed in the Agents at the shot level, allowing me to alter, add or remove content for a specific shot. I had no trouble adding, modifying or weighting actions, or building or altering transition maps except for blends - which is why I flagged it as a possible bug.
I hope you find this feedback helpful!
|
|
|
Post by Yeah YANG on Feb 25, 2018 18:47:40 GMT -5
Hello Markw, We've added this feature last weekend. Now Transition Map can fully work in reference mode (But still not very recommended ^^ ) And it will be avaliable in Miarmy 10th version of Miarmy v6.2.10. Cheers! --Yeah Thank you for your reply. I understand that it might be ideal to fully create an Agent and its actions and reference the whole setup into shots, however I'm not convinced that accounts for the flexibility sometimes needed in production to modify and add to an Agent as needed on a shot-by-shot basis. For instance I recently completed over 30 Crowd shots for a commercial spot, and the crowd performance needs varied greatly between shots. It would be impractical for me to maintain multiple versions of multiple Agents and have to update the references in shots every time I need to adjust actions or transition maps. For that reason the Agents we referenced into shots contained only the original Agent and geo content. All actions, actionShells and decisions existed in the Agents at the shot level, allowing me to alter, add or remove content for a specific shot. I had no trouble adding, modifying or weighting actions, or building or altering transition maps except for blends - which is why I flagged it as a possible bug. I hope you find this feedback helpful!
|
|