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Post by tom891 on Feb 25, 2018 10:48:58 GMT -5
Hey, when I mark ON the End Bone Draw on Bone Attributes. It's not happening. Bone Shape for the end joint is still invisible.
if I locate end bone shape in the outlinaer and turn it visibility on. Bone shape is visible but Dynamic for this bone does not work.
Regards Tom
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Post by Yeah YANG on Feb 25, 2018 18:51:38 GMT -5
Hello Tom,
1. "End Bone Draw" controls the visibility of end bone only on agent display (need to place agents) Yes the regular visibility in channel box makes bone shapes visiable (regular Maya object)
2. A single end joint don't have length, so it not support physical simulation. Only the bone contains start and end joints can join the physical simulation.
Cheers! --Yeah
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Post by tom891 on Feb 26, 2018 6:09:47 GMT -5
Hey, Thank you for the exact explanation
I already have a ready-made agent and my head is an end joint, I will use neck as a dynamic object.
Regards Tom
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Post by Yeah YANG on Feb 27, 2018 1:46:10 GMT -5
Yes, I know there are some rigs like that, the end joints work as hand/foot/head, in that case just unhide it and make the dynamic on neck Cheers! --Yeah
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