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Post by tom891 on Aug 23, 2018 6:38:22 GMT -5
Hi, the video link and the errors described. Maya 2018.4 MacOs, Miarmy 6.5.21 drive.google.com/file/d/1XJvRcHFVeTn7VTefsT8UmjaMBKWOER63/view?usp=sharingThe beginning of the film. When agent number 1 is selected, no parameter UI is displayed. Second- 20 of the film. After a short simulation no agent can be selected properly. Second-45 of the film. After a short animation, you can select AO, except for number 1. Finally, errors from Brain Viewer. Two windows jump out at the same time. Maya is showing a mistake. I greet Tom
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Post by tom891 on Aug 23, 2018 6:52:13 GMT -5
And there's also a mistake in Miarmy shelf. Icons are grouped without spaces. This is not a serious mistake, but spaces help you navigate.
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Post by Yeah YANG on Aug 23, 2018 19:59:56 GMT -5
Thank you so much for your feedback. We've rewrote entire Miarmy viewport and brain view, so there might be some issue at the first release. And we'll have a very fast release pace in future 3-4 months ^^ Would you please share the file with us? This is very important to us Thank you very much! Also, your previous 3 issue in another thread is in the process of debugging. cheers, -Yeah
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Post by tom891 on Aug 24, 2018 5:56:07 GMT -5
Hi, I sent a file and a description of how to cause an error to info@basefount.com
cheers tom
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Post by tom891 on Aug 24, 2018 6:01:14 GMT -5
Apart from these errors, it seems to me that the preview is much faster. It also works with OpenGL -core profile (strict) settings.
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Post by Yeah YANG on Aug 24, 2018 20:26:29 GMT -5
Thank you very much Tom We'll check this today ^^ Have a great weekend. Cheers, -Yeah Hi, I sent a file and a description of how to cause an error to info@basefount.com cheers tom
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Post by Yeah YANG on Aug 24, 2018 20:28:31 GMT -5
Thank you. You can check the 5th feature of our new version: www.basefount.com/miarmy-65.htmlAlso, we have a bunch of versions ready to be released very soon ^^ cheers, -Yeah Apart from these errors, it seems to me that the preview is much faster. It also works with OpenGL -core profile (strict) settings.
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