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Post by passionist3d on May 6, 2013 7:52:46 GMT -5
Hi guys, First of all i think you have got a gem of a software ( I dare not call it a plugin ) I was using massive initially but after looking at MiArmy then it was miArmy all the way. Have a few doubts though. Looked at all the new features. Its amazing. I want to know how to use the noise feature. Couldnt figure out wat to do with or how to create decision nodes using noise. If u can show an example it would be awesome. Basically i have a bunch of guys running. Would it be possible to give randomization of speed for then applying a noise for their run cycle rate?? Also another doubt i had is can we use one action as an input to perform an output. Like if a guy sees another person performaing something or some action has already beeen performed can he react to it??? like i want people to jump over the dead bodies of soldier who died just moments before.. Is tat possible??
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Post by Yeah YANG on May 6, 2013 8:34:41 GMT -5
Hello passionist3d, Thank you for interested in our tools:) our honor!! for your question! 1. the randomization can be done in many ways:input: noise.id (0.5 - +inf) fuzzy 0.5 output: <action>:rate <action group>:rate Also use:actionGroup:xxx channel can pick one action from action group of xxx and swith from time to time. actionGroupSelect:xxx channel can pick one action and use it always. also there are some other channels like: sine timer noise also can be used for randomize~~ 2. currently the action name, action group name action phase can all be the inputs. 3. and currently only the action sync feature "hear channels" can hear what the other doing. ( if want to jump the dead body, I believe the best way is make like this: (1) if the agent down, we turn it's sound.f to 3 (2) if the agent in from and the sound.f is 3, we perform the jump~~ We have 100+ video tutorials to introduce all of them:) And that tutorials number will increase soon~ But no problem we can develop it for you if your project need that, that' not very difficult:) Thank you! --Yeah Hi guys, First of all i think you have got a gem of a software ( I dare not call it a plugin ) I was using massive initially but after looking at MiArmy then it was miArmy all the way. Have a few doubts though. Looked at all the new features. Its amazing. I want to know how to use the noise feature. Couldnt figure out wat to do with or how to create decision nodes using noise. If u can show an example it would be awesome. Basically i have a bunch of guys running. Would it be possible to give randomization of speed for then applying a noise for their run cycle rate?? Also another doubt i had is can we use one action as an input to perform an output. Like if a guy sees another person performaing something or some action has already beeen performed can he react to it??? like i want people to jump over the dead bodies of soldier who died just moments before.. Is tat possible??
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Post by passionist3d on May 8, 2013 1:03:55 GMT -5
Hi yeah,
Appreciate the quick replly. Thank you for clearing my doubts. I have gone through almost 75% of all ur tutorials. Its really precise. I am fallin in love with MiArmy.
I am strongly suggesting this to my company. So very soon will be buying this software. Keep up the awesomeness.. !! Cheers
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Post by Yeah YANG on May 8, 2013 3:36:38 GMT -5
Thank you very much passionist3d:) Please leave any message here and we can improve it in future:) Hope we can work together in future^^ Best regards!! --Yeah Hi yeah, Appreciate the quick replly. Thank you for clearing my doubts. I have gone through almost 75% of all ur tutorials. Its really precise. I am fallin in love with MiArmy. I am strongly suggesting this to my company. So very soon will be buying this software. Keep up the awesomeness.. !! Cheers
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Post by passionist3d on May 9, 2013 5:25:09 GMT -5
Hi Yeah,
When ever the camera goes close to the instanced agents they diasppear behind the camera.. I tried adjusting the near and far plane clip. But tats not working. Is thr anything i can do to make sure tat the instanced agents just close to camera dont disappear??
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Post by Yeah YANG on May 9, 2013 10:31:48 GMT -5
Hi passionist3d, I'm not 100% sure but maybe that is caused by this: For saving the RAM of your video card, we used the culling mechanism from bounding box, Before place agent, please make sure the bounding box of original agent (that green bounding box) is big enough and the then the problem might be solved. Hope this is helf~ Thank you!! --Yeah Hi Yeah, When ever the camera goes close to the instanced agents they diasppear behind the camera.. I tried adjusting the near and far plane clip. But tats not working. Is thr anything i can do to make sure tat the instanced agents just close to camera dont disappear??
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Post by passionist3d on May 20, 2013 2:18:46 GMT -5
Hi Yeah, Thanks a lot. It really helped.. Cheers..
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Post by Yeah YANG on May 25, 2013 2:25:50 GMT -5
Thank you passionist3d for your testing:) Have a good weekend~~ [quote author=passionist3d board=miarmy thread=101 post=503 time=1369034326]Hi Yeah, Thanks a lot. It really helped.. Cheers.. [/quote]
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