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Post by juanch on Oct 6, 2020 13:17:13 GMT -5
Hello Yeah Yang, I'm trying to re random or change an agent texture. I have tried to with the Random Shader Manager, but I have not found a tutorial or documentation on how to use it. Thank you in advance!
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Post by adamsale on Apr 25, 2021 15:13:05 GMT -5
It's a naming convention you need. See attachment. I have a scene with a single agent, that is comprised of modular body parts, bare legs, pants, skirt, etc. Each of these pieces has 2 - 10 different color maps that get randomly called based on their naming conventions. The unique color map numbers cannot have any padding at all. I believe there is a randomize textures option in the miArmy Global settings. Attachments:
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Post by Yeah YANG on Apr 26, 2021 5:45:03 GMT -5
Ah would you please check this one ? basefount.atlassian.net/wiki/spaces/MDE/pages/5439500/Agent+Seed+AttributeThis can random the texture based on the agent id instead of geometry id. Cheers, Yeah It's a naming convention you need. See attachment. I have a scene with a single agent, that is comprised of modular body parts, bare legs, pants, skirt, etc. Each of these pieces has 2 - 10 different color maps that get randomly called based on their naming conventions. The unique color map numbers cannot have any padding at all. I believe there is a randomize textures option in the miArmy Global settings.
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Post by Yeah YANG on Apr 26, 2021 5:46:06 GMT -5
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