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Post by rmacaluso20 on Nov 11, 2020 19:42:04 GMT -5
Hey, I cannot seem to get the Random Shader Manager to function, i don't see a lot of info in the documention about it at all. I assumed it functioned where you would click the original bound geo and it would display the variants attached, and that is the case. But if I set the weights to 0 for the shaders that I do not want used it still seems to apply those shaders to the mesh drive instances...... This shader assignment is not stored in the cache correct? I should be able to take any cache, change the weights in the random shader manager and re-duplicate meshes/enable mesh drive, and no longer have those shaders that I have set as a weight of 0 assigned correct? by default i see that all the "found" variants are set at 1. so i set the ones that i did not want to 0, but when i duplicate meshes, and enable mesh drive I am still seeing geometry with those "0" weight variants assigned with those shaders... Hopefully I am just a missing step here, or possibly the weights don't work as I thought they did. using Miarmy versions: 7.0.12 -Ross Attachments:
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