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Post by radobe on Jun 21, 2013 7:44:47 GMT -5
First of all thank you for the amazing work on this tool and your support. We are in the process of evaluating which software we will use for crowds and miarmy looks very good.
I have questions regarding the randomization of meshes/textures:
Is it possible to use a custom attribute on an actor to drive a shading node? We would like to drive a blend node for example with a random value between 0 and 1. This way we could add a dirt layer with varying strengths on all the characters. Could be used to drive a hue shift too and would make loading of lots of different coloured textures unnecessary.
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Post by Yeah YANG on Jun 22, 2013 6:55:38 GMT -5
Hello Radobe, Thank you very much for your testing! The honor is ours! Miarmy can randomize textures and geometries quite easily. However I'm sorry the feature you mentioned is currently not support in our tool, you have to build some textures and randomize them~ Hope this feature will be not big problem. Best regards! --Yeah First of all thank you for the amazing work on this tool and your support. We are in the process of evaluating which software we will use for crowds and miarmy looks very good. I have questions regarding the randomization of meshes/textures: Is it possible to use a custom attribute on an actor to drive a shading node? We would like to drive a blend node for example with a random value between 0 and 1. This way we could add a dirt layer with varying strengths on all the characters. Could be used to drive a hue shift too and would make loading of lots of different coloured textures unnecessary.
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