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Post by prakash on Jul 25, 2013 4:07:07 GMT -5
Hello Guys , Just need your ideas/workaround to achive the below result.
Character Scenario : I got a character which has cloth on it. Due to the complexity of the cloth ,single cloth is modeled using five different mesh.
eg: Trouser is modeled as two seperate mesh (left leg and right leg).
Both the mesh shared a single shader and texture.
In my Crowd render i need to randomize the trouser texture.
Issue : Now as the texture get randomised,i get left leg in one color and right leg in different color.
Is there a work around to randomise the texture on character basis. Both the leg of the chracter should use same color,but randomised for each character .
I am going to check by combining the mesh.But want to check if there is any solution without combining them.
cheers Prakash
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Post by Yeah YANG on Jul 25, 2013 5:12:34 GMT -5
Hello prakash, which renderer are you using?? would you please try this before render?? it solved some renderers for some customers but maybe cannot solve anothers ones. Please see the attachment. --Yeah Hello Guys , Just need your ideas/workaround to achive the below result. Character Scenario : I got a character which has cloth on it. Due to the complexity of the cloth ,single cloth is modeled using five different mesh. eg: Trouser is modeled as two seperate mesh (left leg and right leg). Both the mesh shared a single shader and texture. In my Crowd render i need to randomize the trouser texture. Issue : Now as the texture get randomised,i get left leg in one color and right leg in different color. Is there a work around to randomise the texture on character basis. Both the leg of the chracter should use same color,but randomised for each character . I am going to check by combining the mesh.But want to check if there is any solution without combining them. cheers Prakash Attachments:
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Post by prakash on Jul 25, 2013 6:18:04 GMT -5
Hi Yang,
I am using Arnold for render. The attachment is for renderman i beleive. Do we got similar options in Arnold. prakash
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Post by Yeah YANG on Jul 25, 2013 7:36:04 GMT -5
Yes, the mesh drive can support this also, and let me try the arnold this night, if not support, I will make it support tomorrow~~ Thank you! --Yeah Hi Yang, I am using Arnold for render. The attachment is for renderman i beleive. Do we got similar options in Arnold. prakash
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Post by Yeah YANG on Jul 25, 2013 20:34:24 GMT -5
Hello Prakash, the mesh drive 3.0 support the random seed by this, would you please check the attached picture?? you may see that the combination is OK in picture. the textures number must be the same!!I'll check the arnold dll render right now, thank you for your feedback, Yes, the mesh drive can support this also, and let me try the arnold this night, if not support, I will make it support tomorrow~~ Thank you! --Yeah Hi Yang, I am using Arnold for render. The attachment is for renderman i beleive. Do we got similar options in Arnold. prakash Attachments:
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Post by prakash on Jul 26, 2013 2:42:19 GMT -5
HI Yang,
Thank you for your help on the work around. I will chk the mesh drive option.
Looking forward on the same option in Arnold.
Cheers Prakash
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Post by Yeah YANG on Jul 26, 2013 3:17:46 GMT -5
the arnold version already done this afternoon, will send you soon:) thank you! --Yeah HI Yang, Thank you for your help on the work around. I will chk the mesh drive option. Looking forward on the same option in Arnold. Cheers Prakash
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Post by prakash on Jul 26, 2013 6:53:21 GMT -5
Thank you yang.
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