mild7
New Member
Posts: 1
|
Post by mild7 on Sept 4, 2013 6:33:32 GMT -5
Hey guys! The point is - I've just started using Miarmy - and I have to create a static scene - just to put my soldiers in places to make previsualisation and work with cameras - nothing else. Later we'll be working with usual geometry, but now for the sake of saving time we're working with GPU cache files. They don't have to be rendered, we do previs in the viewport. So. I dont understand how to bind a GPU cache model to an original agent. Please, help =))
|
|
|
Post by Yeah YANG on Sept 4, 2013 11:19:15 GMT -5
Hello mild7, Thank you for your testing! Did you means the Maya Pipeline Cache > GPU Cache?? Would you please try the mesh drive 3 and make cache directly from the duplicated meshes, The quick start guide here talked about how to use the mesh drive system, pretty simple: www.basefount.com/download/miarmy-quick-startI hope this is helpful:) Thank you! --Yeah Hey guys! The point is - I've just started using Miarmy - and I have to create a static scene - just to put my soldiers in places to make previsualisation and work with cameras - nothing else. Later we'll be working with usual geometry, but now for the sake of saving time we're working with GPU cache files. They don't have to be rendered, we do previs in the viewport. So. I dont understand how to bind a GPU cache model to an original agent. Please, help =))
|
|