andrew
Junior Member
Posts: 69
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Post by andrew on Sept 7, 2013 7:49:56 GMT -5
Hi Yeah i want to tell you guys about a newly discovered bug in Miarmy. I just started creating a new agent of my own based on your setup Rig. after building the original agent and refined it, i went to creating my actions. now comes the problem. If i create a simple walk cycle, and use the inverse kinematics to animate my arms, then when i place my agent and play the cycle. the upper arms starts to float and jump around and the lower arms just spin around. I have verified that this only occurs when i use the IK handles. if i animate in FK then there is no problem. i also tested the agent cache again and it still does not work with the Bone translate option, however the mesh drive 2 and 3 works great. I am also providing you with the scene for you to examine. have a nice weekend regards Andrew Attachments:
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Post by Yeah YANG on Sept 8, 2013 21:05:05 GMT -5
Dear andrew, Thank you for your feedback, we're so sorry about this, You were using our old rigging system. We know that the IK indeed have problem, Therefore, in the all Miarmy new materials and tutorials, we delete this system and please use the Human IK instead, www.basefount.com/download/video-menuand we also provided some preset agents for directly use at here: and we're still upgrading them: www.basefount.com/solutionsThank you very much for your testing!! Hope this is helpful~ Hi Yeah i want to tell you guys about a newly discovered bug in Miarmy. I just started creating a new agent of my own based on your setup Rig. after building the original agent and refined it, i went to creating my actions. now comes the problem. If i create a simple walk cycle, and use the inverse kinematics to animate my arms, then when i place my agent and play the cycle. the upper arms starts to float and jump around and the lower arms just spin around. I have verified that this only occurs when i use the IK handles. if i animate in FK then there is no problem. i also tested the agent cache again and it still does not work with the Bone translate option, however the mesh drive 2 and 3 works great. I am also providing you with the scene for you to examine. have a nice weekend regards Andrew
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andrew
Junior Member
Posts: 69
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Post by andrew on Sept 10, 2013 15:00:25 GMT -5
Hi yeah thank you for clearing that out will look forward for to the next release of Miarmy
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Post by Yeah YANG on Sept 10, 2013 21:57:06 GMT -5
You're welcome Andrew, The next release will be November of this year, with a lot of physx new features Thank you! --Yeah Hi yeah thank you for clearing that out will look forward for to the next release of Miarmy
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