iks2k
New Member
Posts: 13
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Post by iks2k on Sept 18, 2013 1:33:16 GMT -5
Hi, i have some questions ... 1. Can "Physx Clothes" collide with ground or other objects ? 2. Is there a miarmy manual for 2.5? As i know there is a more new commands like - agentScale etc ... Thank you.
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Post by Yeah YANG on Sept 18, 2013 2:29:51 GMT -5
Hello iks2k, 1. The Miarmy cloth can collide ground in next version, (currently it's physx 3.2, next time will be upgraded to 3.3) 2. We firstly re-recorded all the Miarmy tuts recently and finished, www.basefount.com/download/video-menutotally 113 videos including the new features in 2.5 And we're making the manual recently and will be done in 3 weeks:) about 500 pages! Hope you like our tool:) Best regards! --Yeah Hi, i have some questions ... 1. Can "Physx Clothes" collide with ground or other objects ? 2. Is there a miarmy manual for 2.5? As i know there is a more new commands like - agentScale etc ... Thank you.
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iks2k
New Member
Posts: 13
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Post by iks2k on Sept 19, 2013 5:53:16 GMT -5
Thanks....
Another questions...
1. In "089 Geometry Channels" tutorial you placed the agents due script or something other?
2. Can i change values of "bv" and "av" dynamicly via decision, like "hp" ?
3. When i use fluid.a -> Maya crashes in any case. Can i use this channel safely?
Thank you.
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Post by Yeah YANG on Sept 21, 2013 8:58:29 GMT -5
Hello iks2k, let me answer your questions: 1. (1) I placed roughly by manual, (2) and then simulate some frame, and then those agents will attach the geo, (3) then use inverse placement; (4) I repeat the 1,2,3 steps several times. 2. of course yes! you can put the value into the output channel and change it! like bv:aaa output value is 5 3. oh yes, that have some problem and we'll upgrade it later and release it in next time (also with some new features) but if you have projects and want to use it in hurry, we can try to fix it in priority. Thank you for your testing! --Yeah Thanks.... Another questions... 1. In "089 Geometry Channels" tutorial you placed the agents due script or something other? 2. Can i change values of "bv" and "av" dynamicly via decision, like "hp" ? 3. When i use fluid.a -> Maya crashes in any case. Can i use this channel safely? Thank you.
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iks2k
New Member
Posts: 13
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Post by iks2k on Sept 23, 2013 7:10:23 GMT -5
Yeah YANG thanks for answers ... 2. With "bv" seems all ok, but "av" can't change dynamicly rate... Here is maya scene. Can you tell me what i doing wrong? Thank you. Attachments:
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Post by Yeah YANG on Sept 23, 2013 21:27:53 GMT -5
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iks2k
New Member
Posts: 13
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Post by iks2k on Sept 24, 2013 3:38:24 GMT -5
Thanks. Another question... In this scene battle between two agents. When HP of the one is "0" - "dynamics.active" in decision run and i try mark him as died("sound.f" or "color"). Then other agent must see it and stop their actions - run "actionGroup:stand". But nothing happened. Can you help me? What's wrong? Scene attached... Thank you. Attachments:
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Post by Yeah YANG on Sept 24, 2013 9:54:46 GMT -5
Hello~~ because the color is not changed, Please use the extra node in attachment and change the color of agent, when dead. Best, --Yeah Thanks. Another question... In this scene battle between two agents. When HP of the one is "0" - "dynamics.active" in decision run and i try mark him as died("sound.f" or "color"). Then other agent must see it and stop their actions - run "actionGroup:stand". But nothing happened. Can you help me? What's wrong? Scene attached... Thank you. Attachments:
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iks2k
New Member
Posts: 13
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Post by iks2k on Sept 24, 2013 10:57:21 GMT -5
Aha... Great ... Now it works. Thank you. Waiting for new version with full new manual. Best regards.
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Post by Yeah YANG on Sept 24, 2013 22:30:02 GMT -5
Glad to hear that is helpful Please let us know if any further question, Thank you for your testing! Best, --Yeah Aha... Great ... Now it works. Thank you. Waiting for new version with full new manual. Best regards.
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iks2k
New Member
Posts: 13
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Post by iks2k on Oct 4, 2013 10:59:06 GMT -5
Hi, as i see you provided Miarmy PDF-based Doc version 2.5. But, in Channel Reference List missing some commands(like "ftp.follow", "bomb.in" ... etc). Where i can get full Channel Reference List?
Thank you.
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Post by Yeah YANG on Oct 4, 2013 21:09:02 GMT -5
Oh, I'm sorry, it should be a mistake, will be update in this morning:) Best, --Yeah Hi, as i see you provided Miarmy PDF-based Doc version 2.5. But, in Channel Reference List missing some commands(like "ftp.follow", "bomb.in" ... etc). Where i can get full Channel Reference List? Thank you.
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iks2k
New Member
Posts: 13
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Post by iks2k on Dec 26, 2013 10:18:34 GMT -5
Hi!
What about Miarmy 2.7 Manual with full channel reference list?
Thanks...
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Post by Yeah YANG on Dec 26, 2013 21:08:56 GMT -5
Hello iks2k, Thank you for your concerning!! We'll provide video tutorials in Next Monday, and the manual will be updated soon:) Thank you! Merry Christmas! --Yeah Hi! What about Miarmy 2.7 Manual with full channel reference list? Thanks...
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