andrew
Junior Member
Posts: 69
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Post by andrew on Sept 22, 2013 10:23:35 GMT -5
Hi Yeah your unofficial beta tester is back! while working on my new scif fi army i encountered a problem. when my "enemy" agent enables dynamics i wanted my remaining agents to avoid the "dead" agents, although they seem not to be able to do it. they just keep moving trough them and sending them flying around. I noticed that when dynamics is enabled, the sound perception seems to be removed from the agent. is this a bug or is it just a way to be more memory efficient ? or is there a workaround it ? edit: forgot to mention that when using the rbd action emitter, if the agent enables dynamics while emitting rbd bodies it will continue emitting a huge amount of rbd bodies, and make the scene very unstable. ps. i just watched some of the new tutorial videos, great stuff will look forward for the November release regards Andrew
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Post by Yeah YANG on Sept 24, 2013 9:15:50 GMT -5
Hello Andrew, Nice to talk with you~~ Thank you very much for your testing and feedback!! 1. for avoiding the dead, the only way is make the "dead" an action, and if agent down, there will be sound range left, (you can even change a color for it) for make other agent know this guy is down. dynamics agent is in another solver space and cannot be detected very precisely. 2. you can turn off rbd emitter or keyframe the "rate" attribute for make it stop I think:) I hope these can help:) Best, --Yeah Hi Yeah your unofficial beta tester is back! while working on my new scif fi army i encountered a problem. when my "enemy" agent enables dynamics i wanted my remaining agents to avoid the "dead" agents, although they seem not to be able to do it. they just keep moving trough them and sending them flying around. I noticed that when dynamics is enabled, the sound perception seems to be removed from the agent. is this a bug or is it just a way to be more memory efficient ? or is there a workaround it ? edit: forgot to mention that when using the rbd action emitter, if the agent enables dynamics while emitting rbd bodies it will continue emitting a huge amount of rbd bodies, and make the scene very unstable. ps. i just watched some of the new tutorial videos, great stuff will look forward for the November release regards Andrew
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andrew
Junior Member
Posts: 69
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Post by andrew on Sept 26, 2013 15:52:50 GMT -5
Hi Yeah, sorry for my late reply. I thought about using action decision like you said, gonna try that for sure thanks I am not quite sure how to animate the rate attribute on the rbd emitter. It is the agent that is emitting the RBD bodies, not the emitter itself. And usually it only occurs on one agent only. thank you for helping me out
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Post by Yeah YANG on Sept 27, 2013 10:33:14 GMT -5
Hello Andrew, Oh that rbd continue emitting should be a software flaw, sorry about that and we'll improve it soon~ and upload it next Monday Thank you for your feedback:) Best, --Yeah Hi Yeah, sorry for my late reply. I thought about using action decision like you said, gonna try that for sure thanks I am not quite sure how to animate the rate attribute on the rbd emitter. It is the agent that is emitting the RBD bodies, not the emitter itself. And usually it only occurs on one agent only. thank you for helping me out
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