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Post by danimateit on Dec 19, 2013 11:51:02 GMT -5
Hi Yeah, Is the any plans to support scaling of joints in the rig. As you know I am working on a simulation with a horde of mice. I would like to be able to render these mice with some of them rather close to camera. But, it is really tough to create realistic animation of mice without a squash and stretch rig using scaling of joints. I can create a stretchy rig easy enough just using transX on the bones, but this results with increasing the volume of the model, which is no good. I can mantain volume in belly and back areas by adding bones like a rig cage and translate those. But, arms and legs really require scale Y & Z. Any hope? (Don't worry, I won't dare ask about corrective blend shapes ) dan
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Post by Yeah YANG on Dec 20, 2013 5:56:07 GMT -5
Hello Dan, Thank you for you continually testing:) Miarmy fully support scale joint, Please watch the video tutorial: Video 104 Scale Bones I hope this is can help Best, Merry Christmas! --Yeah Hi Yeah, Is the any plans to support scaling of joints in the rig. As you know I am working on a simulation with a horde of mice. I would like to be able to render these mice with some of them rather close to camera. But, it is really tough to create realistic animation of mice without a squash and stretch rig using scaling of joints. I can create a stretchy rig easy enough just using transX on the bones, but this results with increasing the volume of the model, which is no good. I can mantain volume in belly and back areas by adding bones like a rig cage and translate those. But, arms and legs really require scale Y & Z. Any hope? (Don't worry, I won't dare ask about corrective blend shapes ) dan
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