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Post by hovertone on Jan 25, 2014 14:15:11 GMT -5
Hi all miarmy collide just a default kine primitives (sphere and box) ?? Can mayarmi support custome kine mesh? thanks
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Post by Yeah YANG on Jan 25, 2014 22:02:12 GMT -5
Hello Hovertone, Thank you for your testing and question:) We tried to added it already but found it only support very simple convex geometry, It might be some limitation on the PhysX engine, we'll try to test it more later on~~ 1. You can try it by: Miarmy > Physics > Kinematic Primitive > Mark Kine Prim MeshIf your geometry is simple enough, it might be OK. Or, it will feedback cook error. 2. You can also combine some basic boxes/sphares into a big kinematic primitive combo and then make it like your custom shape. Thank you! --Yeah Hi all miarmy collide just a default kine primitives (sphere and box) ?? Can mayarmi support custome kine mesh? thanks
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Post by hovertone on Jan 30, 2014 6:53:18 GMT -5
Thanks for your reply How do I do it. The manual is not described.
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Post by Yeah YANG on Jan 31, 2014 8:58:25 GMT -5
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