ab
New Member
Posts: 1
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Post by ab on Feb 8, 2014 9:51:15 GMT -5
I'm evaluating Miarmy and just don't know how to create a navigation mesh. I want to setup a simple scene with obstacles and have a crowd walk towards a goal avoiding the obstacles and choosing the shortest route for each character. So use a kind of Astar algorithm. Is this possible in Miarmy ??
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Post by Yeah YANG on Feb 9, 2014 22:59:28 GMT -5
Hello Ab, Thank you for your evaluation! The honor is ours! I'm so sorry, Miarmy not support auto navigate. Alternatively, you can create: * 1 spot as goal * some meshes as the obstacles (mark as the zone, and use repel zone) * create a curve as "road" and guide your agents walk based on the road. If possible, would you please send us your scene file and we can make a sample for you. Best regards! --Yeah I'm evaluating Miarmy and just don't know how to create a navigation mesh. I want to setup a simple scene with obstacles and have a crowd walk towards a goal avoiding the obstacles and choosing the shortest route for each character. So use a kind of Astar algorithm. Is this possible in Miarmy ??
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