Hello,
this is the error information I get:
00:00:00 WARNING | pCube1_boxGeoShape2.visibility: use type BYTE, not
INT (converted automatically)
00:00:00 WARNING | too many messages (>5) of type: "AiArrayGetMtx:
out-of-range error in %s at line %d" -- not printing any more!
00:00:00 WARNING | pCube1_boxGeoShape3.visibility: use type BYTE, not
INT (converted automatically)
00:00:00 WARNING | too many messages (>5) of type: "%s.%s: use type
BYTE, not INT (converted automatically)" -- not printing any more!
00:00:00 WARNING | [ass] line 36: pCube1_boxGeoShape0.shader:
unresolved reference to 'aiStandard1SG__mcd3'
00:00:00 WARNING | [ass] line 69: pCube1_boxGeoShape1.shader:
unresolved reference to 'aiStandard1SG__mcd4'
00:00:00 WARNING | [ass] line 102: pCube1_boxGeoShape2.shader:
unresolved reference to 'aiStandard1SG__mcd4'
00:00:00 WARNING | [ass] line 135: pCube1_boxGeoShape3.shader:
unresolved reference to 'aiStandard1SG'
00:00:00 WARNING | [ass] line 168: pCube1_boxGeoShape4.shader:
unresolved reference to 'aiStandard1SG__mcd2'
00:00:00 ERROR | AiArrayGetMtx: out-of-range error in
plugins/mtoa/nodes/shape/ArnoldStandInGeometry.cpp at line 114
00:00:00 ERROR | AiArrayGetMtx: out-of-range error in
plugins/mtoa/nodes/shape/ArnoldStandInGeometry.cpp at line 20
Read more:
basefount.proboards.com/thread/160/aishader-ass#ixzz2xiSx5W7n