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Post by jamesthp on May 21, 2012 22:35:21 GMT -5
Hi,
Is there a method in Miarmy to have minor actions occur 'over' major actions?
For example, a crowd of people running in the same direction with the same run cycle as the major action, but we can add some randomness to the individual agents by adding minor actions such as sword waving, head shaking etc, which are added on top of the run cycle.
This would save on having to make many variations of the run cycle to randomise the agents.
thanks, James
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Post by Yeah YANG on May 22, 2012 11:01:27 GMT -5
Hi, the action track will be avaliable on Miarmy 1.5 which is under development. currently, you can also use blend channel for achieve this. such as: some people use run->run_withSwordWave some people use run->run_withHeadWave just use the "noise.id" to control this~ I write something about "noise.id" at here: basefount.proboards.com/index.cgi?board=miarmy&action=display&thread=14Hi, Is there a method in Miarmy to have minor actions occur 'over' major actions? For example, a crowd of people running in the same direction with the same run cycle as the major action, but we can add some randomness to the individual agents by adding minor actions such as sword waving, head shaking etc, which are added on top of the run cycle. This would save on having to make many variations of the run cycle to randomise the agents. thanks, James
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