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Post by 10polarbears on Apr 20, 2014 23:16:16 GMT -5
Hi there ,
OSX Mavericks 10.9.1
I get these errors from the Miarmy>Installation>: - when trying to Re-Link Miarmy We cannot access bin folder in your Maya installation place: /Applications/Autodesk/maya2014/Maya.app/Contents/bin
- >3Delight Set-Up>Check Render Status We detected following errors from your machine:
* Cannot find DELIGHT env path, maybe you didn't install 3Delight 10. * Cannot find shader evn path, please re-install 3delight 10 firstly. * Cannot find display path, plase re-install 3delight 10 firstly.
- >3Delight Set-Up>Compile Shaders Cannot solve out shader code path
I am unable to render using 3Delight under Miarmy yes I can happily render through 3Delight with a Maya scene. Any ideas. Of course 3Delight version 10 is out of date.
Is there anything I can do as both plug-ins load and run in Maya. They just can't seem to talk to each other.
10PB
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Post by 10polarbears on Apr 21, 2014 1:16:59 GMT -5
Actually I can't render to Arnold either.
There wasn't an Arnold DSO provided. Does this mean that OSX can't render Miarmy to Arnold???
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Post by Yeah YANG on Apr 21, 2014 1:57:30 GMT -5
Hello 10PB, Thank you for your downloading and testing;) Would you please let me know which method are you using: 1. If you're using Mesh Drive 3.0, please ignore the "Re-Link Miarmy" option and directly render it. 2. If you using 3delight archive dso, (1)it need compile our shaders, which located at: ...\Basefount\Miarmy\shaders\src (2)Please put the RunProgram to the place without any "blank" such as "/aa/bb cc/dd" there is a blank between bb and cc. Also if it cannot render, there must be some reported error message in Maya Output Window, would you please send them to us. I hope this is helped. Best, --Yeah Hi there , OSX Mavericks 10.9.1 I get these errors from the Miarmy>Installation>: - when trying to Re-Link Miarmy We cannot access bin folder in your Maya installation place: /Applications/Autodesk/maya2014/Maya.app/Contents/bin - >3Delight Set-Up>Check Render Status We detected following errors from your machine: * Cannot find DELIGHT env path, maybe you didn't install 3Delight 10. * Cannot find shader evn path, please re-install 3delight 10 firstly. * Cannot find display path, plase re-install 3delight 10 firstly. - >3Delight Set-Up>Compile Shaders Cannot solve out shader code path I am unable to render using 3Delight under Miarmy yes I can happily render through 3Delight with a Maya scene. Any ideas. Of course 3Delight version 10 is out of date. Is there anything I can do as both plug-ins load and run in Maya. They just can't seem to talk to each other. 10PB
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Post by Yeah YANG on Apr 21, 2014 2:00:23 GMT -5
No, we still not provide arnold dso because there isn't any client need that at this moment, But please don't worry, we can test the arnold for maya in this week and add it soon if you want to use We recommend Arnold~ it's very good renderer! Best, --Yeah Actually I can't render to Arnold either. There wasn't an Arnold DSO provided. Does this mean that OSX can't render Miarmy to Arnold???
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Post by Yeah YANG on Apr 21, 2014 2:10:18 GMT -5
Please play around mesh drive 3.0 and we'll get ready for Arnold DSO in next 1~2 days. Thank you! --Yeah
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Post by 10polarbears on Apr 21, 2014 4:42:04 GMT -5
Hi There, When I use Mesh Drive 3.0 with the testing I have so far it seems to be holder together just fine. I rendered and image sequence with Mental Ray and have rendered a number of Arnold stills with Mesh Drive 1.0. This is the Script Editor response to RENDER>Render Preview(3Delight) McdReInitMenu() source McdMenu; McdMenu; import McdAgentManagerGUI reload(McdAgentManagerGUI) # <module 'McdAgentManagerGUI' from '/Applications/Basefount/Miarmy/maya/scripts/McdAgentManagerGUI.pyc'> # from McdAgentManagerGUI import * try: brainNode=cmds.ls(type = 'McdBrain') atemp=cmds.getAttr(brainNode[0]+'.startTime') cmds.setAttr(brainNode[0]+'.startTime',atemp) except: pass McdRenderBegin(-1) # Error: TypeError: file /Applications/Basefount/Miarmy/maya/scripts/McdRender.py line 597: exceptions must be old-style classes or derived from BaseException, not NoneType # _ _ _ _ _ _ _ _ _ _ _ This is the install Path it has no spaces: /Applications/3Delight/maya/ When I try to compile the shaders this is the response: Error - "Cannot find shader path of 3delight, please install 3delight 10." McdCompileShaders() getenv MAYA_MODULE_PATH; // /Users/trevorcoates/solidangle/mtoa/2014:/Applications/Autodesk/maya2014/Maya.app/Contents/modules:/Users/trevorcoates/Library/Preferences/Autodesk/maya/2014-x64/modules:/Users/trevorcoates/Library/Preferences/Autodesk/maya/modules:/Users/Shared/Autodesk/modules/maya/2014:/Users/Shared/Autodesk/modules/maya // It seems to be looking for Arnold rather than 3Delight in the Environment Path rather than the Mod path. _ _ _ _ _ _ _ _ _ _ _ Also:- is it possible to save the Miarmy plug-in flag in the Maya file's document preferences. What I am asking for is that when opening a Maya file with Miarmy set up within that it turns on the plug-in. So that Maya just doesn't crash/quit just because I have forgotten to turn on the Miarmy plug-in before opening the file. Yes I know that I can set it to auto load on launch of Maya but I rather not have to do that if.Hello 10PB, Thank you for your downloading and testing;) Would you please let me know which method are you using: 1. If you're using Mesh Drive 3.0, please ignore the "Re-Link Miarmy" option and directly render it. 2. If you using 3delight archive dso, (1)it need compile our shaders, which located at: ...\Basefount\Miarmy\shaders\src (2)Please put the RunProgram to the place without any "blank" such as "/aa/bb cc/dd" there is a blank between bb and cc. Also if it cannot render, there must be some reported error message in Maya Output Window, would you please send them to us. I hope this is helped. Best, --Yeah Hi there , OSX Mavericks 10.9.1 I get these errors from the Miarmy>Installation>: - when trying to Re-Link Miarmy We cannot access bin folder in your Maya installation place: /Applications/Autodesk/maya2014/Maya.app/Contents/bin - >3Delight Set-Up>Check Render Status We detected following errors from your machine: * Cannot find DELIGHT env path, maybe you didn't install 3Delight 10. * Cannot find shader evn path, please re-install 3delight 10 firstly. * Cannot find display path, plase re-install 3delight 10 firstly. - >3Delight Set-Up>Compile Shaders Cannot solve out shader code path I am unable to render using 3Delight under Miarmy yes I can happily render through 3Delight with a Maya scene. Any ideas. Of course 3Delight version 10 is out of date. Is there anything I can do as both plug-ins load and run in Maya. They just can't seem to talk to each other. 10PB
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Post by 10polarbears on Apr 21, 2014 5:05:20 GMT -5
I am also having a problem with scale. Where do I go to set Miarmy to real world scale?
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Post by 10polarbears on Apr 21, 2014 7:45:18 GMT -5
Ah, it seems I might have a work around for the scale. Through scale Min/max. on each agent type.
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Post by 10polarbears on Apr 21, 2014 8:23:54 GMT -5
It looks like Miarmy doesn't like Matte Painters Toolkit either. www.glyphfx.com/mptk.htmlEvery time I try to turn on the custom Mental ray shader Maya crashes
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Post by Yeah YANG on Apr 21, 2014 11:07:14 GMT -5
Hello 10PB, Thank you! for your feedback. We'll download a demo version of that tool and try it:) Best regards! --Yeah It looks like Miarmy doesn't like Matte Painters Toolkit either. www.glyphfx.com/mptk.htmlEvery time I try to turn on the custom Mental ray shader Maya crashes
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Post by 10polarbears on Apr 21, 2014 16:20:35 GMT -5
Hi Yeah,
Thank you for your support.
Trev
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