andrew
Junior Member
Posts: 69
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Post by andrew on May 10, 2014 11:22:58 GMT -5
Hi Yeah it's been a while since i have worked with miarmy. i am very excited about all the new stuff in miarmy today i encountered a bug. I have an agent that becomes dynamic when hit by RBD's from an emitter, cct is also enabled to make them walk over each other. but what i encounter now is that all my agents begins to float upwards, when the simulation starts. i think there is an issue between cct and RBD emitter. If i use a bound to enable dynamics, then there is no problems. thus the problem most be with the cct and RBD emitter. kind regards Andrew
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Post by Yeah YANG on May 11, 2014 19:00:28 GMT -5
Hello andrew, Welcome back CCT will be automatically avoid each other and some of them will float up for avoid and step up onto other agents. Would you please send a screenshot or scene file so that we can check and try to debug it. Thank you! --Yeah Hi Yeah it's been a while since i have worked with miarmy. i am very excited about all the new stuff in miarmy today i encountered a bug. I have an agent that becomes dynamic when hit by RBD's from an emitter, cct is also enabled to make them walk over each other. but what i encounter now is that all my agents begins to float upwards, when the simulation starts. i think there is an issue between cct and RBD emitter. If i use a bound to enable dynamics, then there is no problems. thus the problem most be with the cct and RBD emitter. kind regards Andrew
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andrew
Junior Member
Posts: 69
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Post by andrew on May 12, 2014 4:23:25 GMT -5
Hi Yeah here is the scene, hope you guys can figure this out guick CCT_bug.ma (683.98 KB)
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Post by Yeah YANG on May 12, 2014 18:14:13 GMT -5
Hello Andrew, Please turn off the "cct collide" on the Agent_loco node, it will solve your problem Usually it shouldn't be turned on unless you want other type of cct walk on this type of agent. For example A and B type of agent, A is man, B is bridge, you need turn on B's "cctCollide" attribute and make A is able to walk on B. Would you please let me know why you turn that on, is there are something special you want to achieve?? And there is another issue: I found you're using 3d polygon mesh as zone, but I think it may better use kinematic primitive?? Would you please let me know what you want to achieve? Maybe we can help~ I hope this helped. --Yeah Hi Yeah here is the scene, hope you guys can figure this out guick View Attachment
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andrew
Junior Member
Posts: 69
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Post by andrew on May 13, 2014 10:28:44 GMT -5
Hi yeah
i will try and explain it more clearly. What i am trying to achieve is to have my agents walk on top of the "dead" agents.
basically my agents should be able to be shot, enable dynamics and then let the other agents be able to walk on top of them. does this make any sense ?
but does this mean that cct should be enabled for the "dead" agents ?
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Post by Yeah YANG on May 14, 2014 4:27:01 GMT -5
Oh, I understand your meanings now~ This is cool idea but need some development;) let me think about it and add this feature recently. Thank you for your suggestion! --Yeah Hi yeah i will try and explain it more clearly. What i am trying to achieve is to have my agents walk on top of the "dead" agents. basically my agents should be able to be shot, enable dynamics and then let the other agents be able to walk on top of them. does this make any sense ? but does this mean that cct should be enabled for the "dead" agents ?
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Post by Yeah YANG on May 18, 2014 4:22:26 GMT -5
Dear Andrew, This feature is Done, the result is very cool Agents with CCT can walk on the dead body of same type of agent. And thank you very much for your suggestion!! It will be available next week about Tuesday~~ version 3.2 Best regards! --Yeah Hi yeah i will try and explain it more clearly. What i am trying to achieve is to have my agents walk on top of the "dead" agents. basically my agents should be able to be shot, enable dynamics and then let the other agents be able to walk on top of them. does this make any sense ? but does this mean that cct should be enabled for the "dead" agents ?
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andrew
Junior Member
Posts: 69
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Post by andrew on May 21, 2014 16:44:39 GMT -5
Hi Yeah, awesome! you guys are the best will look forward to next week then
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