Hi Yeah
while answering another post i thought about some more improvements.
1.
i find it very tedious to use the old particle system when using the particle emitter inside Miarmy, and makes it hard to make complex particle systems.
therefore i think it would a great addition if you could incorporate Nparticles in the particle emitter.
Also i have noticed that the particle emission speed is different from the RBD emitter's speed. Meaning that if i need to match the speed from both of them, i have to multiply the particle emission speed several times. making it difficult to synchronize their speed. it would be cool if you could adjust the speed pr unit like with the RBD emitter, or at least explain to me how many times i need to multiply the particle's speed to match the RBD's speed.
sorry if i am repeating myself
2.
i think it would be cool if there was an option to add individual gravity force to RBD bodies, instead of an global gravity. And also individual force field feeling.
I have been working with dynamics, fluids etc. for some time now and what i always keep in mind is, not to change the global gravity at all, making it all more realistic. therefore, when you guys say we need to change the gravity to make the RBD bodies heavier it just feels strange to me haha
anyway, this is just to point out that we need some more tools to control all the dynamics in Miarmy.
at last i want to say that i am thrilled about how far you guys have come
you guys do an excellent job, keep up the good work
kind regards
Andrew