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Post by wesley on Jun 1, 2012 10:40:06 GMT -5
Hi, I have a few thousands of agents walking and running in different directions, the scene is rather crowded. I can get pretty natural result, but I find that it's quite difficult to avoid interpenetration completely, any tips to archive more accurate simulation?? or I should ask, is it possible to avoid interpenetration completely without further hand tweaking after the simulation?
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Post by Yeah YANG on Jun 3, 2012 2:59:16 GMT -5
Hi, wesley, for avoiding them overlap, please try: 1. use sound.d for slowing down agent when they near 2. add a logic sound.x -30~30 and fuzzy is 15, 15, then turn left or right, for avoiding front people. (many users not add this) 3. make the sound range smaller in agent group node, these should ok~ If you also get agent interpenetration, please send us your file Thank you for your feedback, and hope this can help Hi, I have a few thousands of agents walking and running in different directions, the scene is rather crowded. I can get pretty natural result, but I find that it's quite difficult to avoid interpenetration completely, any tips to archive more accurate simulation?? or I should ask, is it possible to avoid interpenetration completely without further hand tweaking after the simulation?
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