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Post by hdg1060 on Jul 25, 2014 5:28:19 GMT -5
Hi! i'm testing and studing Miarmy Miarmy makes me think that is powerfull tools it's very simple, smart
anyway, i'm using v3.0
During the testing(crowd run and be taken arrow), i meet the problem.
before Enable Agent Cache is ON, everything is Good but after that, the agent be hited the arrow(using RBD emitter) is going to be unstable like crazyman.
how do i fix it?
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Post by Yeah YANG on Jul 25, 2014 10:22:07 GMT -5
Hello Hdg1060, Nice to talk with you and thank you for your testing!! It seems like you're enable dynamics agent?? If so, you may need to setup the dynamic joint and bone shape. Please refer this doc and maybe that is helpful: basefount.atlassian.net/wiki/display/MDE/5+Steps+to+Build+Perfect+Physical+CharacterAlso, you can attach your scene file (or sent to us info@basefount.com), we can check your file in detail. Have a nice weekend, Best regards! --Yeah Hi! i'm testing and studing Miarmy Miarmy makes me think that is powerfull tools it's very simple, smart anyway, i'm using v3.0 During the testing(crowd run and be taken arrow), i meet the problem. before Enable Agent Cache is ON, everything is Good but after that, the agent be hited the arrow(using RBD emitter) is going to be unstable like crazyman. how do i fix it?
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