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Post by Deleted on Oct 9, 2014 17:17:56 GMT -5
I was working on collision detection and physics and stuff when I noticed the geometry freak out for a few agents after a while. I went back to the original locomotion scene and tried to use another character (from girl to casual). The same thing happened. I am attaching the last file I worked on. Place the characters then play to frame 17 and beyond and a few of them will start flinging their real time display geometry around. Does this happen to anyone else? Is this a known bug? Is it just my graphics card? I'm using Miarmy 3.5 on Maya 2014. I haven't tried to render this, so I don't know if it's a "real" problem. But the geometry should be well behaved, right? I want to see the cool stuff Attachments:Locomotion_Die_05.zip (817.99 KB)
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Post by Yeah YANG on Oct 9, 2014 23:18:57 GMT -5
Dear kleer001, This is a known bug and will be fixed Miarmy 3.7 It's not be a big problem, because you can cache agents and then display geometry. Please hold on and wait our upgrade Thank you very much for your testing! Cheers! --Yeah I was working on collision detection and physics and stuff when I noticed the geometry freak out for a few agents after a while. I went back to the original locomotion scene and tried to use another character (from girl to casual). The same thing happened. I am attaching the last file I worked on. Place the characters then play to frame 17 and beyond and a few of them will start flinging their real time display geometry around. Does this happen to anyone else? Is this a known bug? Is it just my graphics card? I'm using Miarmy 3.5 on Maya 2014. I haven't tried to render this, so I don't know if it's a "real" problem. But the geometry should be well behaved, right? I want to see the cool stuff
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Post by Deleted on Oct 10, 2014 11:28:46 GMT -5
Whew, thank you!
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