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Post by davevfx on Jul 27, 2012 4:11:29 GMT -5
hi, the default agent is 36 units high which seems strange to me, is there any reason for this?
If i were to have an agent at say 1.76 units high (100Th scale), would the system and dynamics run correctly?
I would tend to work at this scale for landscape scenes which would also be suitable for crowds. Also, all Maya dynamic systems seem to use this scale: 1 standard Maya unit(1cm) = 1 meter in solve scale, hence gravity at -9.8(meters per second), 100th scale.
Thanks
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Post by Yeah YANG on Jul 30, 2012 20:57:44 GMT -5
Hi Dave, I'm so sorry for the late reply!! yes it should support, just build you original agents smaller. would you please send us the skeleton bone to use, we can test that for you:) Thank you for your question~ hi, the default agent is 36 units high which seems strange to me, is there any reason for this? If i were to have an agent at say 1.76 units high (100Th scale), would the system and dynamics run correctly? I would tend to work at this scale for landscape scenes which would also be suitable for crowds. Also, all Maya dynamic systems seem to use this scale: 1 standard Maya unit(1cm) = 1 meter in solve scale, hence gravity at -9.8(meters per second), 100th scale. Thanks
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Post by practjin on Sept 26, 2012 4:51:52 GMT -5
Hi~ I've been just testing miarmy. But, I have the same problem as the davevfx's. What do you mean by building original agents smaller? Which one do you mean? just scale the OriginalAgent_loco group down in the Maya Channel Box? or build the original bone smaller before activating MiarmyReady?
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Post by Yeah YANG on Sept 29, 2012 4:50:56 GMT -5
Hi~ I've been just testing miarmy. But, I have the same problem as the davevfx's. What do you mean by building original agents smaller? Which one do you mean? just scale the OriginalAgent_loco group down in the Maya Channel Box? or build the original bone smaller before activating MiarmyReady? I'm sorry it cannot support scale rig, there are 2 solutions: 1. give the random scale scale min and max both 0.5, it will scale down the agents. in outliner, Miarmy_Contents/Agent_XXX, there are some attributes you can find the scale min/max 2. change the rig a bit re-generate the original agent. this may take some time but it will more stabler:) Thank you for your question Best regards!!
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Post by practjin on Oct 1, 2012 3:59:38 GMT -5
Thank you for your advice. It gave me a lot of help.
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