dj
New Member
Posts: 9
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Post by dj on Oct 17, 2014 16:15:34 GMT -5
hi,
I am using miarmy for my studio in rnd for some upcoming shows.
I am trying to use the dynamics.cct option, and testing in 2014 of maya, as well as 2015.
I am setting up a simple scene with a cube with a single joint as my agent, add in the presets for
follow spot, default tz 10, avoid based off sound complex. then add the dynamics.cct
and soon as I run in 2014 it crashes. but same scene in 2015 works perfectly. I need to use in 2014 as that is the current pipeline software.
any ideas would be appricated.
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Post by Yeah YANG on Oct 17, 2014 21:04:39 GMT -5
Dear DJ, Thank you for your testing! Would you please send us your test file, we have both 2014 and 2015 If that file is sensitive, please send to info@basefount.com Thank you for your feedback! Cheers! --Yeah hi, I am using miarmy for my studio in rnd for some upcoming shows. I am trying to use the dynamics.cct option, and testing in 2014 of maya, as well as 2015. I am setting up a simple scene with a cube with a single joint as my agent, add in the presets for follow spot, default tz 10, avoid based off sound complex. then add the dynamics.cct and soon as I run in 2014 it crashes. but same scene in 2015 works perfectly. I need to use in 2014 as that is the current pipeline software. any ideas would be appricated.
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dj
New Member
Posts: 9
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Post by dj on Oct 20, 2014 12:23:21 GMT -5
hey Yeah Yang, here is the troublesome file. thanks for looking into this. Dj Attachments:CCT_Test_2014.mb (439.37 KB)
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Post by Yeah YANG on Oct 20, 2014 19:11:46 GMT -5
Hello DJ, Thank you for sharing your file I know this problem. This is a bug from physX, the CCT cannot be too small. So please make the scale min from 0.1 to 0.5 and the problem will disappear. please adjust it in the channel box of "Agent_loco" node. Thank you! --Yeah hey Yeah Yang, here is the troublesome file. thanks for looking into this. Dj
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dj
New Member
Posts: 9
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Post by dj on Oct 22, 2014 17:05:44 GMT -5
thanks Yeah Yang. That did the trick.
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Post by Yeah YANG on Oct 23, 2014 9:28:38 GMT -5
My pleasure Cheers! --Yeah thanks Yeah Yang. That did the trick.
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Deleted
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Post by Deleted on Nov 26, 2014 14:18:45 GMT -5
Sorry to hijack the thread. But I need to be able to have a CCT size under the hard limit of .2 My characters are .2 units across and they have six feet Would it be possible to change the scale of the physX world? Can it, like Maya, have a milimeters/centimeters/meters/etc scale?
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Post by Yeah YANG on Nov 27, 2014 5:12:35 GMT -5
I'm sorry Kleer001, The PhysX will crash when it too small, I cannot help except NVIDIA~ Sorry about that. Would you please adjust it a little bit:) Cheers! --Yeah Sorry to hijack the thread. But I need to be able to have a CCT size under the hard limit of .2 My characters are .2 units across and they have six feet Would it be possible to change the scale of the physX world? Can it, like Maya, have a milimeters/centimeters/meters/etc scale?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 5, 2014 16:50:57 GMT -5
Ok, I've scaled up everything by 10x.
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