Deleted
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Post by Deleted on Oct 20, 2014 13:24:42 GMT -5
I've got my little guys running then dying. Then they twitch a lot when they're dead. They twitch like they're electric, lol. I've tried turning the dynamics.active to 0 after the HP goes down more that 0 and with the dynamics.active to 1 with a limited range. I've tried adding a maya drag field, and setting it to 9999. I've set the Collide Feel to on for all the bones. I've set the Field Feel to on for all the bones. The Terrain restitution is set to 0. The frictions are all set to 1.
This is the agent I've been doing lately, the tiny little guy that's only 1 unit across. Is the size a problem?
How do I reduce the energy in the agents' bones?
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Post by Yeah YANG on Oct 20, 2014 19:15:55 GMT -5
Hello Kleer, Would you please try to turn this value up: (Joint Fix Distance) If cannot solve it, is that possible share your file so that we can check for you indetails. And also you mentioned your agents contain 200 bones, which is not very easy to setup. you need fine-tune the shapes of agents and also combine some tiny bone into parent bones. There is a guide to build good dynamic simulation: basefount.atlassian.net/wiki/display/MDE/5+Steps+to+Build+Perfect+Physical+CharacterI hope this helps! Cheers, --Yeah I've got my little guys running then dying. Then they twitch a lot when they're dead. They twitch like they're electric, lol. I've tried turning the dynamics.active to 0 after the HP goes down more that 0 and with the dynamics.active to 1 with a limited range. I've tried adding a maya drag field, and setting it to 9999. I've set the Collide Feel to on for all the bones. I've set the Field Feel to on for all the bones. The Terrain restitution is set to 0. The frictions are all set to 1. This is the agent I've been doing lately, the tiny little guy that's only 1 unit across. Is the size a problem? How do I reduce the energy in the agents' bones?
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Deleted
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Posts: 0
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Post by Deleted on Oct 21, 2014 13:16:31 GMT -5
I played with it some more. Shrunk bones and combined bones and disabled bones. I fiddled with the density and the joint fix distance. No good.
The zipped file is over 5 megs, how best can I get the file to you?
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Post by Yeah YANG on Oct 21, 2014 19:41:38 GMT -5
Would you please send to info@basefount.com Thank you for your testing! Cheers! --Yeah I played with it some more. Shrunk bones and combined bones and disabled bones. I fiddled with the density and the joint fix distance. No good. The zipped file is over 5 megs, how best can I get the file to you?
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