kalan
New Member
Posts: 7
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Post by kalan on Nov 1, 2014 19:44:44 GMT -5
Hi there,
We're doing an alembic cache of our sims and also using the Record Shader List/Import Recorded Shader List. But when the shader comes in, it randomizes the shaders onto the agents. Is there a way to stop this from happening?
We have specific agents that should not have their shaders randomized.
Thanks, Kalan
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Post by Yeah YANG on Nov 3, 2014 7:57:16 GMT -5
Hello Kalan, When you using the mesh drive. And click the "duplicate mesh" please do not click "randomize texture" and then when you test render the texture should not be randomized. Then use this guide export and import shader: basefount.atlassian.net/wiki/pages/viewpage.action?pageId=9961474I hope this is OK, and if there is still any problem, would you please send us a file. Thank you! --Yeah Hi there, We're doing an alembic cache of our sims and also using the Record Shader List/Import Recorded Shader List. But when the shader comes in, it randomizes the shaders onto the agents. Is there a way to stop this from happening? We have specific agents that should not have their shaders randomized. Thanks, Kalan
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