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Post by michaelb01 on Nov 11, 2014 7:32:47 GMT -5
Hi i'm trying to use the servo force but when I enable it it causes the agent to glitch and get tangled up... I did actually manage to get it working on the weekend but that was on a mac (and I think with Miarmy 3.2?).. I've attached my scene for you to have a look at: AUS_miarmy_anima_servo_v001_mlb.zip (408.27 KB) Thanks, Mike
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Post by Yeah YANG on Nov 12, 2014 9:32:02 GMT -5
Hello Mike, I checked your file, please see attachment and I think it's better. I just rearranged some of the character bone. it's a little bit complex. AUS_miarmy_anima_servo_v001_mlb_NEW.zip (532.55 KB) But your character is very complex joint chain on shoulder it's not good idea in dynamic simulation. Is that possible make a simpler setup like below picture?? I'll use your file for more test and fix that collision check bug. Cheers! --Yeah Hi i'm trying to use the servo force but when I enable it it causes the agent to glitch and get tangled up... I did actually manage to get it working on the weekend but that was on a mac (and I think with Miarmy 3.2?).. I've attached my scene for you to have a look at: View AttachmentThanks, Mike
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Post by michaelb01 on Nov 12, 2014 10:28:03 GMT -5
Hey Yeah, I was thinking that might be an issue. So we want to keep the rig as simple as possible really so it creates simple dummy shapes? Can we tell it not to create a dummy shape for certain bones? Since ideally we want a good rig (that may be slightly complex) but we want simple dummy shapes..
Thanks very much for looking at my file, i'll check it out now.
Mike
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Post by Yeah YANG on Nov 13, 2014 2:28:22 GMT -5
Hi Mike No worries, we'll directly use your rig and bones and improve our tool. Only need some time, please hold on, all can be solved next week after we changing our core. Cheers! --Yeah Hey Yeah, I was thinking that might be an issue. So we want to keep the rig as simple as possible really so it creates simple dummy shapes? Can we tell it not to create a dummy shape for certain bones? Since ideally we want a good rig (that may be slightly complex) but we want simple dummy shapes.. Thanks very much for looking at my file, i'll check it out now. Mike
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Post by Yeah YANG on Nov 18, 2014 4:15:11 GMT -5
Hello Mike, This problem has been solved today And we directly use your complex rig and get a very good result!! Thank you for your testing and feedback! Cheers! --Yeah
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Post by michaelb01 on Nov 18, 2014 11:35:00 GMT -5
Hey thats great, thank you very much!
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