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Post by antuanpeludo on Nov 17, 2014 6:05:54 GMT -5
Hi, I´m trying to make some agents fall down a cliff and they need to have some cloth dynamics on them, but for now without any success. The problem is that when dynamics are enabled on the agents to make tem fall, the clothes even when they are attached to the rig keep being left behind the characters. Just wondering if there is any solution that doesn´t imply to go through ncloth way of doing it.
Thanks in advance.
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Post by Yeah YANG on Nov 17, 2014 6:11:54 GMT -5
Dear antuanpeludo, Thank you for your testing!! This is a known issue, and it will be fixed this week Cheers! --Yeah Hi, I´m trying to make some agents fall down a cliff and they need to have some cloth dynamics on them, but for now without any success. The problem is that when dynamics are enabled on the agents to make tem fall, the clothes even when they are attached to the rig keep being left behind the characters. Just wondering if there is any solution that doesn´t imply to go through ncloth way of doing it. Thanks in advance.
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Post by antuanpeludo on Nov 17, 2014 7:39:34 GMT -5
Hi again, and thank you for the quick reply. It would be awesome to have it fixed soon because it´s absolutely necessary for a gig I´m working in. Thnkas again.
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Post by Yeah YANG on Nov 21, 2014 9:40:09 GMT -5
Hello Antuanpeludo, The cloth delay problem fixed and we'll upload the newer version Miarmy 3.5.22 next Tuesday Have a great weekend! --Yeah
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Post by antuanpeludo on Nov 26, 2014 7:26:01 GMT -5
Hi, Yeah,
any news about the new version?
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Post by Yeah YANG on Nov 27, 2014 5:10:33 GMT -5
Hello Antuanpeludo, We're changing something more before releasing it public, should be next week Would you please let me know your maya version or OS platform, we can send you an minor upgrade Best regards! --Yeah Hi, Yeah, any news about the new version? We're changing something more before releasing, should be next week But would you please let me know your maya version or OS platform, we can send you an minor upgrade Best regards! --Yeah
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Post by antuanpeludo on Nov 27, 2014 6:33:14 GMT -5
Hi, Yeah,
it´s good to know that there´ll be some improvements, and I´m using Maya 2015 on Windows. It would be nice to be able to test that upgrade as soon as possible. Thank you very much!
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Post by Yeah YANG on Nov 27, 2014 7:24:46 GMT -5
Hello antuanpeludo, I sent by info@basefount.com Upgrade guide: basefount.atlassian.net/wiki/display/MDE/Minor+UpgradesWhen simulation it detach also, but after agent cache, it should OK. Cheers! --Yeah Hi, Yeah, it´s good to know that there´ll be some improvements, and I´m using Maya 2015 on Windows. It would be nice to be able to test that upgrade as soon as possible. Thank you very much!
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Post by antuanpeludo on Nov 27, 2014 9:46:44 GMT -5
Thanks again Yeah.
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