|
Post by michaelb01 on Nov 19, 2014 5:35:17 GMT -5
It would be great to have some way of getting basic data about the collisions of RBD objects (similar to Houdini's "Impacts" field in the Details View). It wouldn't have to be very complex but if we had data about the intensity or force of the impact and possibly which direction the collision has come from, then we could trigger actions appropriately.
E.g. if the collision has a low force we could trigger a "stumble" action but if it is a higher force we want to trigger dynamics (and maybe a "stuggle" action with servo force). And if the collision has come from the right we could trigger a "fallLeft" action - maybe this could be done with sound and a small distance check?
|
|
|
Post by Yeah YANG on Nov 19, 2014 10:26:57 GMT -5
Hi Mike, Actually with riCollide (reserve information collide) channel, there we record those impact data in agents. But still need time to develop it and make it trigger animation, it's great idea! Thank you for your suggestion, we'll put this into our development plan:)
Thank you! --Yeah
|
|