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Post by hdg1060 on Dec 12, 2014 10:20:13 GMT -5
Hi, i'm using miarmy 3.0
I encountered a problem
It is this, I did xxx:dynamics.detach on character's 'Hips', then when i saw playback, the decision-(dynamics.detach) was working nice but after agent cache, character's Hips was attached like the decision was not working.
I don't have any ideas in this problem what makes this trouble?? plz give me a clue
and i have one more thing
when i tested placing agent and rendering using meshdrive3.0 by v-ray, the character's shaders didn't duplicated all of them so, i have to assigned shaders indivisually, Is there any special way to assign shaders automatically? or I did it wrong way?
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Post by Yeah YANG on Dec 12, 2014 20:42:42 GMT -5
Hello hdg1060,
1. Please enable "is cache translate" BEFORE making cache and make it always enabled. Because by default we didn't cache the translate so the HIP resume back after cache.
2. Do you means the randomize texture? The shader will NOT duplicate if they are same on all geometries. And if you setup the randomize texture correctly, they will automatically duplicated and assign.
If you cannot solve your problem, please send us your Maya files (info@basefount.com if file is too large or sensitive)
Cheers! Have a nice weekend! --Yeah
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