andrew
Junior Member
Posts: 69
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Post by andrew on Sept 26, 2012 11:48:06 GMT -5
this question might be a little dumb but i just can't figure this out.
theoretically i want two agents to fight each other, and it's simple enough to just give them random "fight" actions when they are close enough to each other.
but, what i want is a more realistic fight. meaning that if one agent strikes, then the other agent will parry the attack and then continue until one of them get's hit.
but i can't seem to find any decision channels that would allow me to do that.
please give me some advice on how to do this or is it not even build yet ?
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Post by Yeah YANG on Sept 29, 2012 4:47:16 GMT -5
this question might be a little dumb but i just can't figure this out. theoretically i want two agents to fight each other, and it's simple enough to just give them random "fight" actions when they are close enough to each other. but, what i want is a more realistic fight. meaning that if one agent strikes, then the other agent will parry the attack and then continue until one of them get's hit. but i can't seem to find any decision channels that would allow me to do that. please give me some advice on how to do this or is it not even build yet ? we'll providing objective, subjective action sync technology (OSAS) in next release, should be after 1 month in Miarmy Commander combat solution package, at that time, it will fight 100% perfect!! Thank you!!
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andrew
Junior Member
Posts: 69
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Post by andrew on Oct 1, 2012 10:54:02 GMT -5
oh great! i will look forward to the next release then. thank you for clearing this out
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Post by Yeah YANG on Oct 16, 2012 22:56:06 GMT -5
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