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Post by livemixlove on Oct 10, 2012 2:29:20 GMT -5
Hi there,
When I render with just 3Delight, everything looks good.
However, if I render with Miarmy Render Preview, it renders without any shaders. It just is black and white (greyscale) in the render view, without any transparency, materials, etc. Lights can have colors, but not materials.
I have set DL_SHADERS_PATH to C:/Program Files/3Delight For Maya/shaders
I have restarted my computer a number of times, I have the env variables set for both user and system.
No there no errors on the console.
Any tips for how to fix this?
Thanks
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Post by Yeah YANG on Oct 10, 2012 11:58:35 GMT -5
Hi livemixlove, There are some shaders in the path: <Miarmy Install Place>/Basefount/Miarmy1.5/shaders, also the source code, would you please find them and copy them to the 3delight shader path, of course you can compile them too ~~ also would you please check the "Output Window" for information, there should list the problem messages Thank you for your feedback, Best, --Yeah Hi there, When I render with just 3Delight, everything looks good. However, if I render with Miarmy Render Preview, it renders without any shaders. It just is black and white (greyscale) in the render view, without any transparency, materials, etc. Lights can have colors, but not materials. I have set DL_SHADERS_PATH to C:/Program Files/3Delight For Maya/shaders I have restarted my computer a number of times, I have the env variables set for both user and system. No there no errors on the console. Any tips for how to fix this? Thanks
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Post by livemixlove on Oct 10, 2012 14:15:42 GMT -5
I don't get anything on the output window. It does not show any errors.
This is the contents of C:\Program Files\3Delight For Maya\shaders
ambientlight.sdl maya_bakelight.sdl ambientlight2.sdl maya_directionallight.sdl architectural.sdl maya_environment_light.sdl areacam.sdl maya_fluid.sdl arealight.sdl maya_fur.sdl asad_light.sdl maya_gi_light.sdl attenlight.sdl maya_pointlight.sdl attenshadow.sdl maya_spotlight.sdl attenshadowspot.sdl McdBumpy.sdl attenspot.sdl McdConstant.sdl background.sdl McdDOF.sdl blue_marble.sdl McdGatherAO.sdl brick.sdl McdSpotlightInv.sdl brickbump.sdl McdTxtPlastic.sdl brushedmetal.sdl metal.sdl bumpy.sdl nizid.sdl candle__short__red1_ns_candle__glow.sdl noise_2D.sdl candle__short__red1_ns_flame.sdl noise_3D.sdl carpet.sdl noise_bump.sdl castucco.sdl noise_marble.sdl causticlight.sdl noisysmoke.sdl cel.sdl null.sdl cellclouds.sdl oak.sdl ceramic.sdl oakplank.sdl ceramictiles.sdl occlight.sdl checker.sdl paintedplastic.sdl clamptoalpha.sdl panorama.sdl clay.sdl parquet_plank.sdl cloth.sdl pdudv.sdl cmarble.sdl physicalsky.sdl constant.sdl physicalsun.sdl defaultlight.sdl planetatmo.sdl defaultsurface.sdl planetclouds.sdl dented.sdl plank.sdl depthcue.sdl plastic.sdl dferrule.sdl platlight.sdl diaknurl.sdl pointlight.sdl distantlight.sdl pointLightShape1.sdl dltexture.sdl pointnofalloff.sdl droop.sdl RCGlow.sdl dudv.sdl RCPits.sdl easysurface.sdl RCShiny.sdl emboss.sdl rmarble.sdl envlight.sdl roughmetal.sdl envlight2.sdl round.sdl eroded.sdl rsmetal.sdl fastfog.sdl rubber.sdl filament.sdl screen.sdl fluid.dll screen_aa.sdl fog.sdl sdixon.sdl funkyglass.sdl shaders.otl gcloud.sdl shadowdistant.sdl glass.sdl shadowedclouds.sdl glass_prman.sdl shadowpoint.sdl glassbal.sdl shadowspot.sdl gmarbtile_polish.sdl shadowspot_prman.sdl gouge.sdl Shave.sdl granite.sdl shiny.sdl greenmarble.sdl shiny_rmanorg.sdl h_distantlight.sdl shinymetal.sdl h_distantshadow.sdl shinyplastic.sdl hypertexture.sdl shop_view_wall.sdl IDbrushedmetal.sdl show_xyz.sdl IDbubbly.sdl simple_ss.sdl IDez.sdl simpletexmap.sdl IDtooledsteel.sdl sinknurl.sdl indirectlight.sdl slideprojector.sdl KMCyclone.sdl smoke.sdl KMFlame.sdl spaceWire.sdl KMLuna.sdl spatter.sdl KMPlanetclouds.sdl spotlight.sdl KMPuffyclouds.sdl spotLightShape1.sdl KMShiny.sdl src KMStrata.sdl st.sdl KMTerran.sdl starball.sdl KMTerranbump.sdl starfield.sdl KMVenus.sdl stippled.sdl KMWindywave.sdl stone.sdl lambert1.sdl stucco.sdl lensflare.sdl superplank.sdl LG_orennayar.sdl supertexmap.sdl LGAntialiasedChecks.sdl terran.sdl LGBrick.sdl texdust.sdl LGBrickBump.sdl texmap.sdl LGbrushedmetal.sdl threads.sdl LGEyeBall.sdl txtplastic.sdl LGGreenMarble.sdl uberlight.sdl LGHexTile.sdl uv.sdl LGOutlet.sdl uvnoise.sdl LGParquetPlank.sdl volumetracer.dll LGRustyMetal.sdl wallpaper_2stripe.sdl LGStarfield.sdl windowhighlight.sdl LGVeinedMarble.sdl windowlight.sdl LGWallpaper2Stripe.sdl wood.sdl lumpy.sdl wood2.sdl matte.sdl woodblockprint.sdl maya_ambientlight.sdl
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Post by livemixlove on Oct 10, 2012 14:17:19 GMT -5
and this: maya_bakelight.sdl maya_directionallight.s maya_environment_light. maya_fluid.sdl maya_fur.sdl maya_gi_light.sdl maya_pointlight.sdl maya_spotlight.sdl McdBumpy.sdl McdConstant.sdl McdDOF.sdl McdGatherAO.sdl McdSpotlightInv.sdl McdTxtPlastic.sdl metal.sdl nizid.sdl noise_2D.sdl noise_3D.sdl noise_bump.sdl noise_marble.sdl noisysmoke.sdl null.sdl oak.sdl oakplank.sdl occlight.sdl paintedplastic.sdl panorama.sdl parquet_plank.sdl pdudv.sdl physicalsky.sdl physicalsun.sdl planetatmo.sdl planetclouds.sdl plank.sdl plastic.sdl platlight.sdl pointlight.sdl pointLightShape1.sdl pointnofalloff.sdl RCGlow.sdl RCPits.sdl RCShiny.sdl rmarble.sdl roughmetal.sdl round.sdl rsmetal.sdl rubber.sdl screen.sdl screen_aa.sdl sdixon.sdl shaders.otl shadowdistant.sdl shadowedclouds.sdl shadowpoint.sdl shadowspot.sdl shadowspot_prman.sdl Shave.sdl shiny.sdl shiny_rmanorg.sdl shinymetal.sdl shinyplastic.sdl shop_view_wall.sdl show_xyz.sdl simple_ss.sdl simpletexmap.sdl sinknurl.sdl slideprojector.sdl smoke.sdl spaceWire.sdl spatter.sdl spotlight.sdl spotLightShape1.sdl src st.sdl starball.sdl starfield.sdl stippled.sdl stone.sdl stucco.sdl superplank.sdl supertexmap.sdl terran.sdl texdust.sdl texmap.sdl threads.sdl txtplastic.sdl uberlight.sdl uv.sdl uvnoise.sdl volumetracer.dll wallpaper_2stripe.sdl windowhighlight.sdl windowlight.sdl wood.sdl wood2.sdl woodblockprint.sdl
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Post by Yeah YANG on Oct 11, 2012 3:36:17 GMT -5
Hi livemixlove,
Sorry for bringing inconvenience,
Would you please try to export a RIB and send it to us to check what is happen, we believe it maybe some shader problem,
Please: 1. setup frame range and export directory in Miarmy > Render Global 2. then Miarmy > Renderman Extra > Render Batch to Rib File
we'll immediately check for you!!
Thank you! have a nice day! --Yeah
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